StevieJ
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I would like to see Filter Forge represent all filter presets and variation pics in un-tiled format for an un-altered representation first....then have a sub-section of tiled representation pics. Currently, I think it mistakenly assumes that all users are looking to tile the filters. I believe that most users look at the stand-alone aspects of a filter first....so why not represent it that way....with a secondary section of the tile pics included with the filter??? It would accurately represent all filters, enhance the info on all filters, and there would not be any negetive effects to any submitted filters.....stand-alone or otherwise.....
Further, a misrepresented filter in tile format may mislead users to skip over it.....or download it to find that the presets and variations are completely different from what they saw on the website. Currently, there are no disclaimers saying that website preset and variation pics may be different from what you get after you download it.... A really good example of this just happened to my "AbstractWorx1" filter. Take a look at the website presets then download it to see what you are supposed to get.... Yeah, I'm bumming because I've been working on a series of abstract filters of which the presets will look like total @#&%$#@ on the website ![]() Okay Vlad, I've got my chin up....give me your best shot ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 22, 2007 10:58 am | ||||||
Crapadilla
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Stevie, just be sure to activate Seamless Tiling for all the presets you are creating if you want them to be represented exactly as you made them. It is painful the first few times, but you'll get over it soon. Plus it saves you from being grumpy until the next beta.
![]() ![]() Regarding the presentation, I have to disagree. Seamless tiling is a key feature of FF, and it is essential for evaluating textures and textural effects, which are - let's face it - FF's speciality. It is also an economic choice (dare I say "imperative") to render all filters with seamless tiling on, because doing it the other way would double the render load as BOTH seamless and non-seamless versions would have to be rendered. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 22, 2007 4:34 pm | ||||||
StevieJ
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Hey Crapadilla
![]() ![]() It just doesn't make any sense (or business sense) at all to run tiling on the website preset pics just to promote an "all tilable" motif at the expense of creating any unnecessary limitations. Further, the tile preset pics are a misrepresentation of the actual preset and can be misleading to what a user gets after they download the filter. So why not just leave the preset pics alone, allow all presets to be displayed exactly the way they are, and just let the user use the 'seemless tiling' button like they are going to have to do anyways.... I don't know why I'm saying any of this ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 22, 2007 6:25 pm | ||||||
ssamm |
I'd like this feature too.
Also one problem with the tile-format-library is that when you click on an image in the library you don't see the tiling effect -- so you still don't really know what the image (as a texture) will look like. I'm currently working on a filter making all the presets have "seemless tiling" -- but without the wrap-around effect seen, alone they look "less good" in my opinion. (And I've noticed my filter looks even better *without* seemless tiling (from a 2D artist POV).) |
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Posted: February 23, 2007 3:11 am | ||||||
Crapadilla
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There is a 'View Seamless Tiling' link under every large filter image that allows for checking the tiling.
No. It will let you see how your presets look when seamlessly tiled. ![]() As I said, if you want full control over how your filter looks on the library, ALWAYS activate seamless tiling for all presets. I had the same problem initially (see here), but I got over it simply by following the above 'rule'. There's just no point wasting energy on fighting that one, as it makes sense with the current feature set of FF and likely won't change until the next beta. I'm not against a non-seamless tiling filter framework, and I agree it is necessary and desireable to have one, but we won't see that in the near future. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 23, 2007 7:16 am | ||||||
StevieJ
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Hey ssamm & Crapadilla....good morning
![]() I would just like Filter Forge to stop running the unnecessary 'promo' tiling format on the website presets so that users see presets exactly the way they look after filters are downloaded....that's all ![]() I am discussing this in a civil and rational manner....in a futile attempt to evoke change for the benefit of both Filter Forge and its users ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 23, 2007 9:09 am | ||||||
ssamm |
StevieJ, by "feature" I just meant that the web-library showed untiled presets as being untiled.
Crapadilla,
Yeah, I forgot. And I suppose if a library browser-person did all the clicks to that seemless tiling part, the un-seamlessly tiled images might look "wrong". (So a person that doesn't use FF yet might get confused.) |
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Posted: February 23, 2007 10:27 am | ||||||
ssamm |
I just read the thread Crapadilla linked to. I didn't realize that in FF the default preset thumbnail has "seemless tiling" forced off.
So it seems the "rule" is to try to have all your presets look good with seemless tiling on for the web-library, and have your first preset also look good with seemless tiling off for the FF thumbnail (...if I'm understanding this correctly). |
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Posted: February 23, 2007 11:47 am | ||||||
StevieJ
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ssamm, I think you have it right. Filter Forge is deliberately forcing all authors to submit presets in tiling format in order for the downloaded presets to match the website presets. Personally, I think it is a "HUGE" mistake to gear everything towards the 'Tiling King' mantra at the expense of everything else. That is just my humble opinion
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 23, 2007 1:09 pm | ||||||
jffe |
FF is all about tiling and textures, it's NOT about one-shots/stand-alones/artwork. We're just lucky it can also handle those things, don't worry about unchecking the tiling box, just know to make your presets with it set *on* and relax.
![]() ![]() jffe Filter Forger |
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Posted: February 23, 2007 7:45 pm | ||||||
Crapadilla
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Yup. It's just the default (first) presets' checkbox that is forced to seamless tiling off. The preset still gets rendered with seamless tiling on for the library. This 'unification' is necessary, because otherwise some filters you'd load up in the main UI would start rendering their default preset with seamless tiling on and some not.
Exactly. This also gave me quite a headache for my 'clockwork factory' filter, because I had to find a default preset that looked good with BOTH seamless tiling turned on (for the library) and off (for the filter's thumbnail and default render on the main UI). --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 24, 2007 5:45 am | ||||||
Crapadilla
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[My emphasis added. ![]() One must also keep in mind that, in addition to the ability to generate complete textures, FF can and will also be used to 'modify' existing seamless textures or layers thereof within photoshop via its 'effect' filters. It is imperative of course, that these 'modifications' don't break the seamlessness. This is different to the filters in PS, which aren't seamless. So yes, there is a heavy bias towards seamlessness in FF due to its fundamental design roots in procedurality (as opposed to 'painting') and textures, and as such, FF is a specialized tool that focuses on things other tools CANNOT do. From my perspective, this an 'Excellent Thing' that I'd hate to see watered down.
You see, from a 3D/texture artists' point of view, it would be a huge mistake to NOT chant the 'Tiling King' mantra. I'm not asserting that there are only 3D/texture artists using FF, but - as illuminated by Vladimir's quote above - 'texturing' is at the root of what FF is geared for. The website and the library are presented in a way that highlights FF's key features, and I might add 'rightly so'. There's no point in weakening your product by failing to demonstrate a key feature. So, while our two differing perspectives are equally valid, there is also the philosophy of the tool to be taken into account... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 24, 2007 5:53 am | ||||||
StevieJ
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Hey jffe & Crapadilla
![]() jffe, that is exactly what I'm going to have to do..... Crapadilla, good point....if FF took off the website tiling, there would be no cohesive thread....authors would be submitting a mixed bag of presets tiled an untiled. I did not think of it like that..... I guess the only possible solution to my problem is for Filter Forge to create a stand-alone/artistic catagory where filters can be submitted without tiling the presets.... Thanx for all your input ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 24, 2007 7:48 am | ||||||
Kraellin
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i slightly disagree with the 'watered down' comment, though i do see the point too. adding another strength or feature or aspect does take some attention off the original purpose, yes. and therefore, that does 'water down' the original purpose a bit. but, it also broadens your field or users, broadens your scope and shld broaden your sales. so, my only point here is, if you can broaden your scope without 'breaking' the original intent and function, then i'd say it's a good thing. but, if you have to break the original function in order to add a new purpose and set of functions, then you've goofed up and would be better off keeping the original as is and simply putting out a completely new product to handle the new function/purpose. so, that kind of boils down to can you add non-seamless, non-square functionaltiy to FF without destroying the original stuff.
this is actually an on-going topic here on FF. we've been asking for a number of things that break out of the mold of seamless, squared texture making. i, for one, fit into the category of not caring that much about seamless textures. sure, i use textures in 2d art and photo-manipulations, but i'm not a 3d person that needs to connect polygons and such in a seamless manner. and apparently, that's what FF is directed at. so, vlad's decisions in this first release have pretty much been geared to keeping that original intent, and rightfully so. get your product out the door as intended. get some sales coming in and then maybe you can branch out with a completely new product or an expanded first product. i can easily see FF branching out into different areas with different products geared towards different users. heck, i even made a 'simple graphic editor' within FF and released it as a filter. i would LOVE to see FF put out an advanced, full-blown, procedural based, node driven, graphic engine. it would blow the socks off photoshop and paint shop pro and some others. when you, as the user, can design your own 'photoshop' tools or alter existing ones, that's POWER. even a second FF that is non-seamless, non-square would be phenomenal. artists would eat it up. graphic designers would eat it up. i can even see a CAD program done with FF's tools. and we havent even touched vectors and fractals yet. so, the first product is shipping soon. it's going to be interesting to see what FF comes out with down the line. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 24, 2007 12:44 pm | ||||||
Vladimir Golovin
Administrator |
Why so? Don't forget, you already persuaded us to lift the limit on the number of controls ![]() |
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Posted: March 5, 2007 10:02 pm | ||||||
Vladimir Golovin
Administrator |
Egg-zactly!
Yes. This is one of the things we'll be thinking about for the next release. As usual, I can't promise anything. |
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Posted: March 5, 2007 10:09 pm | ||||||
jffe |
----Well, I think the tiling thing is a bit different, but if you can get it to tile non-squared images by version 2, that's only going to help your business, so sure, put it on the long list eh. ![]() jffe Filter Forger |
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Posted: March 5, 2007 10:13 pm | ||||||
Vladimir Golovin
Administrator |
This certainly is not the case. Even if we find a solution, implementing it would be one of the biggest infrastructural changes in the entire release. |
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Posted: March 5, 2007 10:18 pm | ||||||
Zephos
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I hope nobody minds if I ride a semi-related question onto this thread ^_^ Does Filter Forge allow or have plans to allow for an X variable factor for presets (A factor that when changed, effects all the presets at once)? A little hard to explain, but in the last version of Filter Forge I used, this kind of happens as an unintended side effect when you add a new control but don't save (I think). Basically, all the presets automatically update to what variable you set the new control with at that time. For example, let's say you had a filter that generated different hair styles, but wanted all the preset samples to give you thumbnails of the hair color you choose at the time (Like blue, ahahah)... I would imagine that this wouldn't be too render friendly for heavy filters, but is it or would it be possible? I'd imagine it'd help a lot of precision previewing, although there would probably be a sacrifice in the presets rendering each time you change the variable.
-Zephos |
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Posted: March 6, 2007 12:32 am | ||||||
Kraellin
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vladimir,
have you considered making the seamless and non-seamless as two separate programs? this might be more workable in the long run. both could then evole along the routes they shld without conflict. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 6, 2007 1:54 pm | ||||||
Vladimir Golovin
Administrator |
That would simply confuse everyone with duplicate functionality. |
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Posted: March 9, 2007 7:28 am | ||||||
Kraellin
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ok.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 9, 2007 8:06 am | ||||||
StevieJ
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Zephos, a universal option for the presets is an excellent idea!!! For instance, if you have based all your presets on the same lighting settings and want to change them all, you wouldn't have to go back and correct each preset. Because of this, I've learned to get the ligting settings exactly where I want them before making presets. Having to go back to change them all is a pain.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 10, 2007 11:14 am |
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