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Nebukadnezar
Posts: 64
Filters: 1
A minor annoyance about the steps curve: Is there a reason, why the first and last step are halved? More often than not an even distribution would be more helpful.
I can adjust it with start/end, but that's a bit cumbersome.

A bonus would be a check box to start with the first step and end with one before the maximum.

Also having more smoothing options would be nice.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Use the "threshold" to slide shift the curve forward or backward. smile;) So then the steps can start at the end or at the beginning.
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Nebukadnezar
Posts: 64
Filters: 1
Thx, I surely must have played with that, even if I can't remember it. smile:D
Still it will either omit 0 or 1, if I haven't overlooked something else.

I ended up using a kludge once more. I attached the snippet, so you can check it out if you want.
Would be a lot easier, though, if one could wire controls and inputs directly with math.

Evenly spaced steps.ffxml
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Nebukadnezar
Posts: 64
Filters: 1
Of course I was talking about "Stairs" all the time, not steps. -.-'
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Morgantao
Can't script

Posts: 2185
Filters: 20
smile:( Awww!
And I thought we were going dancing smile:D
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Nebukadnezar
Posts: 64
Filters: 1
Well, that looks kind of problematic, too. smile;)
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