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Ad Majorem Dei Gloriam
Posts: 45
This might spark a bit more creativity in the community if there was a feature to "randomly connect features together to create "random" filters. Within the editor there could be controls to regulate the amount of mutation like in filters themselves. This would allow Filter Forge to offer a competitive feature to Texture Maker which sports both "GenWitch" and "GenTex".

Since Filter Forge can act as a plugin I expect it will play nicely with Texture Maker.. allowing for far far greater texture generation power.

..
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James
James
Posts: 676
Filters: 46
Wow great idea, filter randomize would be so cool, also you could have randomize control values. That would be amazing. smile:D
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Richard Bartlett
Texturing Hobbyist
Posts: 58
Filters: 11
Interesting idea.

The only thing I don't like about that is it would encourage ignorance in regards to how the various components work. Instead of learning what they do and how you can utilize them, people would just open up the editor and click "randomize" until something cool popped up in the preview pane.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Although the idea has a certain obscure charm, I'd rather the devs spent their precious time on more fruitful development pursuits. No offense, but most GenTex results I have seen hardly rise above the quality of psychedelic doodles (see below), and consequently it appears quite unreasonable to me to spend greater amounts of research and development time on a feature like this. Maybe in FF 10.0? smile:devil:

And, on a sidenote, when it comes to ignite creativity, the real world outside the computer screen provides the better sparks in my experience. smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Not sure I like the idea of having tons of crappy randomly-generated filters in our submit queue smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
Not sure I like the idea of having tons of crappy randomly-generated filters in our submit queue smile:D


"Okeydokey!"

*rubs hands*

"I'm just gonna hit that little button a few million times. That darn Editor's Pick has gotta hide somewhere in there!"

smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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voldemort
voldemort
Posts: 872
Filters: 649
Hey I hear you brother maybe with that I stand a chance at a popular or editors pick as well smile:)
lets all whine for a wine port
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James
James
Posts: 676
Filters: 46
Cool so this is going to happen, wow i can't wait, will be amazing, as for the not getting useable filters, maybe they wouldn't be amazing but no doubt there would be the odd really great one after a few clicks and with the values only randomized option then it would be really usefull for making variations setting, i really can't wait for this feature, personally i think it will be amazing smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
boy, i hope that was sarcasm, james. otherwise, you're in for a bit of disappointment... i think. better read vlad's response again smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
Damn looks as if i did read it wrong, whats wrong with a rondomize feature? smile:cry:
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James
James
Posts: 676
Filters: 46
And a randomize feature doesn't exactly mean lots of crappy filters either smile:!: More like more original features and more chances for unique starting points for filter building.
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Torley
Second Lifer

Posts: 303
I was reading this after looking for inspirational starting points — I'm reminded of when I worked with synthesizers with Randomize button to come up with presets. Conventional wisdom was that 1/10 sounds randomly made would be a useful one you could refine further. I think a good artist could use "chance operations" as part of the filter development process on a macro-level: we already have the ability to change the Seed and come up with randomized variants for a given filter.

Even being able to mutate an existing filter into variations (think of the "dice" that Flaming Pear has in a number of their plugins) would provide ammo for some visual journeys. But I agree that it isn't something pressing and "would be nice. smile:)
I'm enjoying using Filter Forge to create http://torley.com/textures
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ssamm
Posts: 364
Filters: 21
Torely wrote:
Quote
...(think of the "dice" that Flaming Pear has in a number of their plugins)...

This reminded me of something... It might be nice if you could lock some of the sliders so that when you hit "Next Variant" those locked sliders remain the same, while the others randomly change.
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jffe
Posts: 2869
Filters: 90
All the randomizable/lockable stuff isn't a bad idea. If it could be kind of out of the way or semi-hidden maybe. I'd hate to for it be a goto, at least for myself personally. There is some potential value in the random, just not that much value in the wrong/lazy hands eh.

jffe
Filter Forger
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ssamm, i requested the lock sliders quite a while back. i've really got to get you guys to start reading the early posts smile;)

an infinite number of chimps, typing on an infinite number of typewriters for infinity would eventually come up with the complete works of william shakespeare. yup, this is an oldie. it could be done, but the code would get so bloated for so little gain, i'm pretty sure this would be a pretty weird addition.

however, it might be possible to do with a third party app, like ken is doing on some things with the ffxml files. set up a third party program and feed a filter file into it and voila', new settings. this would make more sense to me than incorporating it into FF itself.

but, to me, the whole is rather uninspiring. the fun of FF is in the creation. getting to know how things work and what all the components do and plugging this into that and coming up with something new and unique on one's own, is far more pleasing than an automated filter grinder.

and that's not to say that randomization doesnt have its place. it does. i use the randomize button all the time and often come up with my presets that way on large, multi-filters i make. it's like christmas and opening up a package and being surprised and elated at what's there.

so, that sounds like a conflict, perhaps, and maybe it is, even. but somehow just automating the entire thing just doesnt appeal. automating some aspects is different.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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