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				StevieJ
								 
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			C'mon now...you guys are obviously not implementing this simple much-needed enhancement just to deliberately keep torturing me...        Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: August 4, 2011 10:56 am | 
			 
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				Kraellin
								 
									Kraellin								 
									  
								
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			vladimir is one of those rare guys that when he says 'low priority', he means it   If wishes were horses... there'd be a whole lot of horse crap to clean up!
 
 Craig 				 
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			| Posted: August 4, 2011 10:59 am | 
			 
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				StevieJ
								 
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			I guess so...        I'll try some sugar instead of salt...      ...     
Dear Vlad,
 You're the best, man!!!  Love this program!!!  I was thinking that maybe  CONTROL LOCKS might be a  HUGE help for users as well as authors...  Given the number of controls on most filters,  CONTROL LOCKS would make it 110% easier to use randomization to zero in on desired results...instead of having to remember settings and go back to change them each time you hit the randomization button.  Further,  CONTROL LOCKS would make it 110% more efficient to explore a filter in 'high' ramdomization without having to view all the "undesirable" results...which makes it much more time consuming...especially on slow filters...  Finally,  CONTROL LOCKS wwould be an indispensable tool in isolating problems during filter construction.  So in conclusion        I believe that this oversight to implement essential  CONTROL LOCKS can be easily remedied in the next beta release.  Thank you for your time and consideration to  CONTROL LOCKS for this program... 
 How was that, Craig???  lol...     Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: August 4, 2011 11:28 am | 
			 
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				lipebianc
								 
									FFF = Filter Forge Fan								 
									  
								
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			Man, that's a MUST HAVE feature!!!"From the moment we are born, we start being filtered..." 				 
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			| Posted: August 10, 2011 12:11 am | 
			 
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				StevieJ
								 
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			It sure is!!!  This feature "should" have come out with the first beta, IMO...  I don't know why they have not done it yet...I would think that this would be an easy one to implement...  I'm quite sure that FF realizes that randomization is essentially useless without it...given the number of controls on most filters...      Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: August 10, 2011 9:25 am | 
			 
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				SpaceRay
								 
									SpaceRay								 
									  
								
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			StevieJ I will help you with your request    				 
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			| Posted: June 5, 2012 2:25 pm | 
			 
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				StevieJ
								 
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			Hello!!!  McFly!!!        No-brainer on this one...and longggggg overdue...  Filters have too many controls to have to remember individual control settings...have to write them down...and have to reset them all each time you randomize... Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: June 11, 2012 11:01 am | 
			 
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				Morgantao
								 
									Can't script								 
									  
								
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			+100000001				 
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			| Posted: June 11, 2012 2:34 pm | 
			 
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				StevieJ
								 
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			.....    .....   Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: June 18, 2012 9:29 am | 
			 
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				beekeeper
								 
									beekeeper								 
								
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			Control Locks? Control Locks!
 
 My word, good Sir, I thank you for mentioning the subject. Many has been the time when I have DESPERATELY wished that such a feature existed especially when working with filters with a large number of variables, as you yourself mentioned in a previous post.
 
 Personally I think it would cut down a lot of 'fiddle' time when trying to find that elusive perfect combination when working with filters, particularly the ones with a kazillion Controls.
 
 So I most heartily echo Morgantao's +100000001.				 
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			| Posted: June 18, 2012 4:53 pm | 
			 
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				StevieJ
								 
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			The "benefits" of this are actually two fold...  Not only would you be able to efficiently utilize randomization towards zeroing in on desired results...but you would also be able to use it towards troubleshooting and zeroing in on problems in filter construction...
 
I think FF is saving this obviously much-needed feature as justification for the release of Filter Forge V8....     Steve
 
 "Buzzards gotta eat...same as worms..."   -  Clint   :) 				 
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			| Posted: June 19, 2012 8:38 am | 
			 
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				Morgantao
								 
									Can't script								 
									  
								
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			| Posted: June 19, 2012 1:20 pm | 
			 
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				SpaceRay
								 
									SpaceRay								 
									  
								
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			| Quote | 
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 Morgantao wrote:
 
 +100000001 |   
Only ? 
 +1.000.000.000.002
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 StevieJ wrote:
 
 I think FF is saving this obviously much-needed feature as justification for the release of Filter Forge V8.... |   
NO, please, NO, it can´t be reserved for V8, this was a great problem with my spirograph break out filter and needs to be done in FF 4.0!!! please, please. Randomization control locks !!!!!				  
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			| Posted: June 22, 2012 8:53 am | 
			 
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