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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
SEE THAT I REFERING ONLY TO THE PREVIEW AND NOT THE FINAL RENDERING

I know that in FF 3.0 there has been a great and very good advance in the speed preview with the new optional 4 passes way that is very useful.

But would be good to have it even faster to be able to customize the settings and try different presets more faster.

I know already the possible answer to this that knowing how works Filter Forge it will be a great NO.

But anyway I want to ask it.

I have seen that some 3D software and some other 2D graphic software are using some kind of software or hardware acceleration, either with OpenGL, OpenCL, CUDA, or any other possible way that could be programmed so they can show a PREVIEW of what you are doing in realtime or nearly realtime.

AND then after the final result render it takes more time and IS NOT done with this acceleration and it takes more time.

So they only thing that is made faster is the Preview and not the final result.

BUT thinking that as far as I know ALL is made with the same render engine of FF and the preview AND the final result are made in the same way, so I think it would NOT be possible to make a faster PREVIEW without making also a faster render engine and final result, and it has been told from FF Inc. that there will be no speed upgrade for the final result.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Why not.

Something lovely for you by sjeiti
http://ffpreview.sjeiti.com/
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uberzev
not lyftzev

Posts: 1890
Filters: 36
They've already explained that GPU acceleration isn't in the current plans. Don't see how this would be any different...
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I have seen that some 3D software and some other 2D graphic software are using some kind of software or hardware acceleration, either with OpenGL, OpenCL, CUDA, or any other possible way that could be programmed so they can show a PREVIEW of what you are doing in realtime or nearly realtime.


I actually reread the statement and went... oh probably not happening.

I keep editing my own message because I keep thinking to myself "Oh! It can be possible" and "oh... yeah no... not with filterforge."

I mean even with procedural shaders inside of all these 3D programs, they look like absolute crap when they're basically at the base level detail with 512x512 resolution (or something super small) otherwise they don't even give us previews of what the texture will look like without baking it.

In the end you use tools like IPR and stuff and that's as "realtime" as it gets. I mean OpenGL, CL, and CUDA PREVIEWS would actually be super revolutionary. Only a handful of companies and opensource developers are actually doing it.
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