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I have seen that some 3D software and some other 2D graphic software are using some kind of software or hardware acceleration, either with OpenGL, OpenCL, CUDA, or any other possible way that could be programmed so they can show a PREVIEW of what you are doing in realtime or nearly realtime.
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I actually reread the statement and went... oh probably not happening.
I keep editing my own message because I keep thinking to myself "Oh! It can be possible" and "oh... yeah no... not with filterforge."
I mean even with procedural shaders inside of all these 3D programs, they look like absolute crap when they're basically at the base level detail with 512x512 resolution (or something super small) otherwise they don't even give us previews of what the texture will look like without baking it.
In the end you use tools like IPR and stuff and that's as "realtime" as it gets. I mean OpenGL, CL, and CUDA PREVIEWS would actually be super revolutionary. Only a handful of companies and opensource developers are actually doing it.