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Burt
Random Old Guy
Posts: 333
Filters: 12
Sorry full of random ideas today it seems. This is an old idea I had which might be a cool system for FF. I picture this used mostly for particle and noise controls.

What about a set of tools that 1) allows a 'spawn' point so that particles or noise originate at that point and are drawn out in a user selected arc and distance and fade ie 0 45 90 etc? The other two tools would be a 2}repulse tool, to place locations that 'repulse' drawn objects in a user selected arc (like a force field) and range from the location of the tool and 3) the reverse a pull or magnetism type tool that would pull objects closer and cause them to bunch or clump with a user set distance and arc of effect.

So you could perhaps 'attract' dirt or grass to be drawn more clump more in an area of texture or use the 'repulse' to 'protect' an area of texture you don't want objects to be drawn to heavily on on and spawn to draw flames or smoke or fake light from a specific area,

Hastily drawn graphic during my lunch break which hope helps to clarify. Back to work ...

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Indigo Ray
Adam

Posts: 1442
Filters: 82
I though about this when the Bomber component was added during the V2 Beta. As far as I know, you can't shift particles around like that. They stay where they spawn. However, you can choose where particles are more likely to spawn and where they aren't by using the chance controls on the bomber component.

Your 360-degree "attract" tool is just a Free Ellipse component plugged into the chance control, where the ellipse is brighter in the middle. "repel" is the same ellipse, but darker in the middle. And you don't have to use an ellipse; you can use any input you like (ex. a sweeping arc like in your "spawn" tool).
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Burt
Random Old Guy
Posts: 333
Filters: 12
Ok, well will have to play with the Bomber component - haven't used it much yet. smile:)
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