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Burt
Random Old Guy
Posts: 333
Filters: 12
I'd like to know if it would be possible to create a MultiOffset filter that allowed arranging multiple inputs -say with a 2x2 or 3x3 grid to then feed into the Bomber or other components. Maybe this is just a Grid component though an offset or 'jiggle' within a particular grid square would help with the appearance of randomness. Ideally you would also be able to place them in a specific square via the input or at least have an option to randomly place - so they could be all lined up or if you put less than the allowed inputs -ie only 5 in a 3x3 grid- some would have spaces between them to appear more random.



Compare the image on the left, 3 ellipses fed into all 5 particle channels on the Bomber, with the image on the right, the same 3 ellipses combined using 3 Offsets and the Multiblend so they are fed into 1 particle slot. To my eye it appears more random and much fuller and would alow you to 'stack' more objects into a single Bomber in creative ways. There appears to be no difference in the rendering speed between either method.

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