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Burt
Random Old Guy
Posts: 333
Filters: 12
With all the landscape type filters coming out it would be nice to be able to add a simple Camera component. At the end of the render chain you might use the camera to zoom into a specific area that has been rendered. Or render sequential frames while incrementing the zoom so that you can animate a flythrough. I know you could probably build one with scripting and lots of FF magic but a simple one that you could drop in and set the target depth (maybe using a depth map?) and size of the frame would open the doors to new creative possibilities.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I posted this once before. This filter lets you control the camera's movement in all directions and two types of rotation (I still can't figure out how to "pitch" the camera). If you look at the filter in the editor, you'll see that "roll" is attached to the end of the render chain, but the rest of the controls are all built in earlier. I also posted somewhere a version for filters that use a "smudge" component for height.

Perspective Plane Camera.ffxml
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Burt
Random Old Guy
Posts: 333
Filters: 12
Gosh I should have guessed someone did it -eager to try this out. smile:) I guess when 4.0 is out some of these can be rolled into components if I understand right. Thanks.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well I couldn't use the whole camera but I was able to use some of the ideas from your sample to add a simple 'camera mode' to the filter so thanks. Now if I can just get this thing to upload ....

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