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James
James
Posts: 676
Filters: 46
You can do that with Lua if it's code based or even the new grouping feature and the ideas here seem really cool but i think but having a simple default Multi Transform node would still be very useful also as well as the more complex things.

So it would just have the standard transform options like offset, scale, rotate and skew all on one single node but also a repeat/steps amount input.

Then if set to 10 steps it's just like applying 10 transform nodes after each other etc but without the need for loads of nodes in a group etc.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
James, you cannot do that in Lua (unless your entire image-generation logic is within the Lua script and it doesn't rely on FF components whose inputs change their values between loop iterations).

Regarding the "Multi-Transform" idea: The generalized loop would be much more powerful than what you suggest, while requiring the same amount of work to implement it into FF. I just don't see why we should go the narrow specialization route when we can kill the whole flock with one well-generalized stone.
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James
James
Posts: 676
Filters: 46
Yeah i see what you mean, i guess if i needed a Multi-Transform component now that FF4 has groups and if generalized loop gets added also then all i would have to do is group a few components and i could easily use that setup.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Vladimir Golovin

Regarding the "Multi-Transform" idea: The generalized loop would be much more powerful than what you suggest, while requiring the same amount of work to implement it into FF. I just don't see why we should go the narrow specialization route when we can kill the whole flock with one well-generalized stone.


Quote
James

I guess if i needed a Multi-Transform component now that FF4 has groups and if generalized loop gets added also then all i would have to do is group a few components and i could easily use that setup.


Yes I agree with Vladimir, it would be better to have a complete and generalized Loop component that could be used with any component you may want and multiply and apply this component a number of repeated times and do not have to keep with just the defined ones, just use ANYONE and do not have specialized ones.

Although perhaps it would be ALSO good to have 2 or 3 customized loop components in the way James have suggested, but seeing how FF have done the filter editor components thay do not like to make specific and specialized ones

So as in FF 4.0 will be groups you can make your own loop components groups customizations as you want
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote

Vladimir Golovin

(Another reason why we should avoid making dongles gray: bitmap components. We can't just change blur radius per sample, that would invalidate all rendered cache blocks. Yes, Captain Obvious thinking aloud, but still.)


Quote

Vladimir Golovin

(Also: bitmap component would kill dongle metadata. How to deal with this?)


Two mentions of bitmap components in the same post, oh yeah!
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
xirja, I was referring to our existing bitmap-based components that have samplable (i.e. green) inputs: Blur, Motion Blur, High Pass, Sharpen, Median / Minimum / Maximum / Percentile etc.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
now after two month of the last post, is there any other possible news and advance about this topic?

I think that this would help much to advance in making new and different kind of filters easier and faster and reach new things that are now complex and difficult to make without iteration.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Too early. Bump again in a year or... two. smile:-p

Quote
Vladimir Golovin wrote:

[...] this may be years off.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Spaceray, the only news on Loops is that I wrote a preliminary spec that would be enough to start prototyping. However, we haven't started doing that yet, because Groups are still very, very buggy. We won't start any new developments before we fix them.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much for the updated news Vladimir, but when you say that

Quote
I wrote a preliminary spec that would be enough to start prototyping


Does this mean that you have just begun to think about it and just developed a very little bit and there is a long way to do until this can be possible and could mean that this is not going to be included in FF 4.0?

or you have the wish and intention to put it in FF 4.0 IF you can make it as you want and is good enough for your level of quality? (I mean you will try to make it for FF 4.0 although not sure)
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
we haven't started doing that yet, because Groups are still very, very buggy

I'm guessing that unless all the groups bugs magically dissapear overnight, there's no real chance of loops making it into FF4. Unless FF4 release will be postponed 6 to 8 months.
There's always hope for FF5 smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao

I'm guessing that unless all the groups bugs magically dissapear overnight, there's no real chance of loops making it into FF4. Unless FF4 release will be postponed 6 to 8 months.


Well I think that the new groups feature is really very complex and have a huger amount of many thousands of possible combinations and mix of components and surely must be a hard work for the developers to iron out all the possible bugs and errors that could appear and it will take some good time.

I think that FF 4.0 should be delayed and postponed as you suggest another 6 or 8 months or until it has new and useful features that will really encourage you to upgrade to have these new things.

Others version have already taken between 8 and 12 months from the first beta announcement to the final version arriving, so I think that they should better wait until they have it all ready and with enough things included, even if they have to wait possibly until end of 2013.

Quote
Morgantao

There's always hope for FF5


Well this would be a really very long hope waiting until sometime in middle or end of 2014 and then the competition will be much higher and will have arrived already with new things to rival this.

Filter Forge is lucky and fortunate that really there is no other software like this one that is a really direct competition, although there are a rising new wave of software that could harm FF if it is left behind in time for new features and keep waiting and waiting for new things to arrive.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
I'm guessing that unless all the groups bugs magically dissapear overnight, there's no real chance of loops making it into FF4. Unless FF4 release will be postponed 6 to 8 months. There's always hope for FF5


Morgantao, this is a good guess. Also, Loops, like Groups, are an entirely new paradigm for FF, so they are another potential cornucopia of bugs, and we already have one in FF4 -- do we really want two?

Speaking on Loops vs other features:

Things like loops and first-class numeric components are cool but unnecessary. Things like folder-based filter storage and randomizer lock are boooooooooooooooooring but necessary. Personally, I'm always in favor of working on cool features, but we can't ignore the necessities, especially ones that appeal both to filter authors and users.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
"Things like folder-based filter storage and randomizer lock are boooooooooooooooooring but necessary. Personally, I'm always in favor of working on cool features, but we can't ignore the necessities, especially ones that appeal both to filter authors and users."

Did you finally say that, Vlad??? lol... I couldn't agree more... I'm all for cool features...but user-created folders and control locks are a must-have... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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JesusSheep
Posts: 87
Maybe you need to add more of the Lua Lib considering how it is even.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Did you finally say that, Vlad???


"Listen, smile, agree, and then do whatever the fcvk you were gonna do anyway."
Robert Downey Jr.


smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
"Listen, smile, agree, and then do whatever the fcvk you were gonna do anyway."
Robert Downey Jr.


smile:D smile:D very good smile:D smile:D

Quote
Vladimir Golovin

Things like folder-based filter storage and randomizer lock are boooooooooooooooooring but necessary


they may be very BOOORING BUT as you say very well they are NECESSARY specially in FF 4.0 after waiting so much time and having been requested already so many times and since LONG ago.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
StevieJ
I'm all for cool features...but user-created folders and control locks are a must-have...


I also like much cool features and are a great thing but I agree with you that control locks is a must too, as the user created folders are already confirmed to be included in FF 4.0, but not yet the control randomizer locks
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