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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
I often find myself wishing for an 'outer glow' node in FF, just like the layer style in Photoshop. I'll often have to make an input map which uses inner/ outer glow, and then bring that into FF. But it would be better if it just had it inside FF.

This would allow:

1) better bevel effects, like beveled text
2) more interesting object - making
3) more interesting combinations with noises - tech noise in particular
4) distance - transform like effects, without actual processor intensive distance transform
5) a cheap and easy way to outline anything (use an impuse curve), which would be handy in lots of situations

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
It could work pretty much like the photoshop controls. On the image below I've highlighted what the FF equivalents inputs would be on the FF node.

The input map could be included or not. It could blend (with blending modes) like the pshop version, or it could work more like FF Threshold (have a high and a low input color) and just return the glow.

Might also want to have:
-an invert source switch
-an inner vs outer switch

Here's the Pshop version:

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Betis
The Blacksmith

Posts: 1207
Filters: 76
YES!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
*cough*Distance Transform*cough*
...
*cough*Bitmap Scripts*cough*
...
smile:D
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
tigerAspect wrote:
*cough*Distance Transform*cough*


Yeah, this would be like placebo 'distance transform'
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just seen this and is a great idea to have in FF inner and outer glow.

+10
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uberzev
not lyftzev

Posts: 1890
Filters: 36
+9999
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
+Whatever... just do it FilterForge. I mean, sure we have some tools already that mimic this but this isn't the same.
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inujima

Posts: 176
Filters: 26
Is this feature planning ?
It seems easy to implement this because blur and max components already implemented. This computational complexity is same as blur effect.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
This is at the top of my wishlist, right after fonts and vectors. Especially if it can be unidirectional as well, so that you could make cast shadows and extrusions as well.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
!extrusions! Yes please! Distance Field Generation
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This was already suggested in september 2010 and still 4 years after in November 2014 there is no news about this, and would be good for FF 5.0

I do not think that this would be difficult or complex to implement a glow and bevel component

There is already some kind of glow available in filter forge with some filters BUT I think that there are NOT the same as the ones shown on the first post by CorvusCroax with the same features and same kind of bevel options
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just make it FF.
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