CorvusCroax
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I often find myself wishing for an 'outer glow' node in FF, just like the layer style in Photoshop. I'll often have to make an input map which uses inner/ outer glow, and then bring that into FF. But it would be better if it just had it inside FF.
This would allow: 1) better bevel effects, like beveled text 2) more interesting object - making 3) more interesting combinations with noises - tech noise in particular 4) distance - transform like effects, without actual processor intensive distance transform 5) a cheap and easy way to outline anything (use an impuse curve), which would be handy in lots of situations ![]() |
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Posted: September 16, 2010 4:28 pm | ||||
CorvusCroax
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It could work pretty much like the photoshop controls. On the image below I've highlighted what the FF equivalents inputs would be on the FF node.
The input map could be included or not. It could blend (with blending modes) like the pshop version, or it could work more like FF Threshold (have a high and a low input color) and just return the glow. Might also want to have: -an invert source switch -an inner vs outer switch Here's the Pshop version: ![]() |
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Posted: September 16, 2010 4:31 pm | ||||
Betis
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YES!
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 17, 2010 9:01 am | ||||
tigerAspect |
*cough*Distance Transform*cough*
... *cough*Bitmap Scripts*cough* ... ![]() |
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Posted: September 17, 2010 10:25 am | ||||
CorvusCroax
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Yeah, this would be like placebo 'distance transform' |
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Posted: September 17, 2010 4:11 pm | ||||
SpaceRay
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I have just seen this and is a great idea to have in FF inner and outer glow.
+10 |
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Posted: June 5, 2012 2:26 pm | ||||
uberzev
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+9999
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Posted: June 5, 2012 6:31 pm | ||||
Skybase
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+Whatever... just do it FilterForge. I mean, sure we have some tools already that mimic this but this isn't the same.
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Posted: June 5, 2012 7:24 pm | ||||
inujima
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Is this feature planning ?
It seems easy to implement this because blur and max components already implemented. This computational complexity is same as blur effect. |
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Posted: October 24, 2014 2:22 pm | ||||
ThreeDee
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This is at the top of my wishlist, right after fonts and vectors. Especially if it can be unidirectional as well, so that you could make cast shadows and extrusions as well.
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Posted: November 7, 2014 11:26 am | ||||
xirja
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!extrusions! Yes please! Distance Field Generation
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: November 7, 2014 6:50 pm | ||||
SpaceRay
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This was already suggested in september 2010 and still 4 years after in November 2014 there is no news about this, and would be good for FF 5.0
I do not think that this would be difficult or complex to implement a glow and bevel component There is already some kind of glow available in filter forge with some filters BUT I think that there are NOT the same as the ones shown on the first post by CorvusCroax with the same features and same kind of bevel options |
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Posted: November 8, 2014 12:57 am | ||||
Skybase
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Just make it FF.
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Posted: November 9, 2014 10:12 am |
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