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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Irrefutable evidence: Polymorphic N-particle Bombers would be totally awesome! smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Maybe I shouldn't have copy-pasted that last batch of controls to see how 'uber-tall' we can get... smile;) smile:devil:

Quote
Operating system: x64 Edition (6.1 build 7601) Service Pack 1
Physical memory: 3766 MB
Number of processors: 4, available: 4
Processor info: Intel® Core™ i5 CPU M 480 @ 2.67GHz, ~2882 MHz

Filter Forge x86 4.010.31932.50514 Release, April 16, 2014 11:48 [12.05.2014 00:01:52 Mitteleuropäische Sommerzeit]
[Controls::Control] Exception occured while processing window message 0x00000201(WM_LBUTTONDOWN) (0x00000001 0x000C0045) for window 000304CE/000304CE, control: <class Controls::FilterEditor>@2A154950.
[Controls::Control] Exception occured while processing window message 0x00000006(WM_ACTIVATE) (0x00000001 0x001B0594) for window 000D02B6/000D02B6, control: <class Controls::Form>@11CEBDA0.
[Controls::Control] Exception occured while processing window message 0x00000100(WM_KEYDOWN) (0x0000004E 0x00310001) for window 00010338/00010338, control: <class Controls::FilterPreview>@05316BB8.
Exception caught at thread 00000EA8 'Application':
<class XFW::OSCallError> ::CreateWindowExW(custom draw control <class Controls::CustomDrawControl>@25C64D00) failed with error code 0x00000486: Der aktuelle Prozess verwendet alle Handles der zulässigen Höchstanzahl für Window Managerobjekte.

<unknown file>(0) : <unknown function>()+0 at 005DE9F1 in C:\Program Files (x86)\Filter Forge 4\Bin\Filter Forge x86.exe
<unknown file>(0) : <unknown function>()+0 at 005CEDCD in C:\Program Files (x86)\Filter Forge 4\Bin\Filter Forge x86.exe
<unknown file>(0) : <unknown function>()+0 at 004289CF in C:\Program Files (x86)\Filter Forge 4\Bin\Filter Forge x86.exe
CONTEXT_CONTROL: CS:EIP 0023:76E2C41F, SS:ESP 002B:01D19E20, EBP 01D19E70, FLAGS 00200212
CONTEXT_INTEGER: EAX 01D19E20, EBX 000150C6, ECX 00000003, EDX 00000000, ESI 00B740D4, EDI 01D19EB0
CONTEXT_SEGMENTS: DS 002B, ES 002B, FS 0053, GS 002B



--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Anyways, can we have N-particle Bombers? Please!? smile:angel:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
what have you done?! D:
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
what have you done?! D:


I went inside a Group and created Control components in copious-pastious amounts. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
To clarify:

I'd like to request a Bomber that allows the user to specify the amount of available Particle map inputs.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
And while we're on the topic of polymorphic components...

N-Switch
N-Multiblend
N-Color Gradient


smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Poly RGB math.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
= ???
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This kind of thing.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
As for the n-color gradient... wish it came with a nice little interface like in Photoshop.

Otherwise I'm doing this annoying thing. It works, but the act of going into each of curve to adjust each channel is a pain.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Interesting technique, but - as you noted - it sucks in the convenience department.

Quote
This kind of thing.


So that's basically a Multiply, an Add, a Min and an I-don't-know-what all rolled up into one component? Looks unwieldy to me. smile;)

Besides, a chimera like that could be created using a Group, no?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
N-bump? smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Although I do not understand nothing about what is told here, anything that improves and make a better a bomber component think it can be good
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