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SpaceRay
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![]() No, sorry, this is not what I want, as this would be easy to do, and I know how to do it.
I mean I want the opposite that you have done, NOT touch the wires that makes the Spiro AND there are TWO ways I am thinking to do it 1 - The image would be modified to fill the the inside parts in the same way BUT following the SAME ORIENTATION that the spirograph design have, so you will need to break the image into lots of different parts and make it follow the spirograph shape. I have done this in Photoshop that shows the image filling the inside shapes. I have only made a few ones so you can see what I mean ![]() |
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Posted: May 16, 2012 1:19 am | ||||||
SpaceRay
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2 - The second way that I have thought is to be like a mosaic where the mortar is the spirograph lines.
From the examples below, imagine the mortar or dividing lines as the ones from the Spirograph lines ![]() http://filterforge.com/filters/6629.html ![]() http://filterforge.com/filters/2395.html ![]() http://filterforge.com/filters/322.html |
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Posted: May 16, 2012 2:45 am | ||||||
SpaceRay
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HOW TO INCREASE THE LINE WIDTH OF THE UBERBLENDSTAR?
I have tried also to make thicker and bold lines for the uberblendstar shape but do not know how to do it. It would be good if you could enlarge the lines width and that all the graphic enlarges too proportionally to the witdh of the lines, because if you make the lines thicker but the graphic is not enlarged proportionally it will look bad. |
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Posted: May 16, 2012 2:59 am | ||||||
Carl
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looking interesting, has it actually been released?
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Posted: May 16, 2012 3:34 am | ||||||
SpaceRay
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No, Carl, there is only available the pre-release version of the filter available in the previous pages.
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Posted: May 16, 2012 3:38 am | ||||||
SpaceRay
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Posted: May 16, 2012 3:41 am | ||||||
uberzev
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You guys might like this...
http://www.subblue.com/projects/guilloche |
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Posted: May 16, 2012 4:39 am | ||||||
SpaceRay
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WOW!! This is spirography on steroids megapower ![]() Thanks for the link as it is interesting BUT the problem is that the largest resolution you can save the result is 935x600 pixels ![]() Could be possible to make these Guilloché Patterns inside FF ??? Lots of beautiful and interesting Guilloché patterns found in this google images link, do not miss to see all these beauties, for example this one here ![]() Also found this software to make this Guilloché patterns --> Guard Soft Cerberus and there is a demo version to test I have made a simple test with this great generator and got this here below ![]() |
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Posted: May 16, 2012 5:29 am | ||||||
SpaceRay
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HOW TO INCREASE THE LINE WIDTH OF THE UBERBLENDSTAR?
I have tried also to make thicker and bold lines for the uberblendstar shape but do not know how to do it. Also I do not know if it really would be possible. It would be good if you could enlarge the lines width and that all the graphic enlarges too proportionally to the witdh of the lines, because if you make the lines thicker but the graphic is not enlarged proportionally it will look bad. |
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Posted: May 16, 2012 5:48 am | ||||||
SpaceRay
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I will see how this can be converted to vectors and so with a not high resolution of the uberblendstar you could have an unlimited size and will take much less time than making a high resolution with high quality antialiasing.
I wish FF could have vectors, but they are not supported, so must look for a conversion tool. |
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Posted: May 16, 2012 3:28 pm | ||||||
Morgantao
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Posted: May 16, 2012 4:52 pm | ||||||
Morgantao
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Posted: May 16, 2012 4:55 pm | ||||||
SpaceRay
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Thanks very much Morgantao, I tried some way that did not work, and will try your way and see what I can do. Great and easy solution
![]() Perhaps you want to know WHY I want to make the lines thicker, well for many reasons, but one of them is to be able to vectorize the shape much better than with thin lines. |
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Posted: May 16, 2012 5:02 pm | ||||||
Morgantao
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I thought so.
As you may have read in my post on your thread about the best way to vectorize, I also mentioned that you need thicker lines. Oh, but just so you know, it's very easy to make this kind of spirogram in Adobe Illustrator, so you better do it as a vector to begin with, instead of vectorizing a raster. |
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Posted: May 16, 2012 5:40 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:03 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:06 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:08 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:09 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:16 pm | ||||||
SpaceRay
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Posted: May 16, 2012 10:27 pm | ||||||
SpaceRay
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I will have to learn and see HOW to use this uberblend as shown on the first page, that think can be much more useful than I thought.
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Posted: May 18, 2012 9:01 am | ||||||
Sharandra
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Nice work, well done guys!
![]() I a similar idea and stumbled over this thread looking for help. I tried to do the scaling and stacking in the script. It works more or less so far but I can´t figure out how to offset the parts so they stack from the center. I guess you need some math for that and math and me don´t go well together ![]() Anyway here is what I have so far. stacking mapscript.ffxml |
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Posted: June 24, 2012 11:42 am | ||||||
StevieJ
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http://www.subblue.com/projects/guilloche
Perfect example of the type of new noise/pattern/fractal components FF should pursue... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 25, 2012 11:43 am | ||||||
Ghislaine
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+ 1 000 000
![]() visit https://gisoft.ca |
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Posted: June 25, 2012 12:05 pm | ||||||
SpaceRay
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what happened with this ?
![]() There is no more development or news about this very interesting, great and useful thing? ![]() |
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Posted: September 21, 2012 4:16 am | ||||||
LexArt
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Posts: 256 |
Hi, this seems to be useful and interesting, but do not know if this was good and useful before having the features of FF 4 and FF 5 available and if this keeps being the same, I mean if this shown here is still useful with FF 5
I mean that now there is loops and other new components that was not available in 2012 |
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Posted: March 21, 2016 7:26 am | ||||||
Skybase
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The loop component will give you more options and probably it's easier to control behavior of each iteration.
However, this is FilterForge, a really really flexible piece of program. If you find this particular method useful, I say use it. In some cases loops might be a bit slower to render... but in other cases it might give you more in the long run. |
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Posted: March 21, 2016 8:46 am | ||||||
LexArt
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Posts: 256 |
Thanks Skybase for your answer, so it may be possible to use both ways, and although using the loops could be easier to control the behavior, is more difficult and complex to use and understand, so I will see how this other way shown on this thread works and if it may be easier to use.
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Posted: March 22, 2016 12:24 am | ||||||
Skybase
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Yes, although I argue loops may be actually more simpler in this case. Uber's method is relatively advanced in the sense that it does utilize a trick advanced users of the program would know but beginners won't understand immediately. It doesn't mean that this method is super complicated though, but it's premise isn't as instant as how you'd compile this thing similarly in loops. Screenshot below shows you how a loops version would look like. Note how the transformations are exposed for easy editing. ![]() |
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Posted: March 22, 2016 2:23 am |
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