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Betis
The Blacksmith

Posts: 1207
Filters: 76
Lots of CPU-based rendering programs feature a selectable bucket-order (and bucket size) to let users control how their image is rendered. Some users like to render from the center of the image outwards (Spiral bucket order) because the center of their image is the most important and they need to see it first, some users like the most memory-efficient method (Hilbert), while others like random chunks rendering across their image to get a good view of different areas of the image at once.

Users with less powerful machines also benefit from smaller bucket sizes because certain difficult buckets can get divided among multiple cores instead of being assigned to a single core.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Compare. What is lacking about the way it works now?

Filter Forge has (sort of) a left-to-right, row-by-row "bucket order" within the current view area. When you zoom in, it starts rendering wherever you zoomed into. I make use of this feature very frequently. Interactive rendering makes additional patterns like 'spirals' and 'random' kind of superfluous. Maybe there could be a speed boost, but I don't know much about that.

Speaking of rendering blocks, FF still needs to work on script initialization, which currently computes once per rendering block, not once per render!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I know about the zoom-to-render function we have now, which is nice and I use it every-so-often myself. It's just one of those things I notice about FF that keep it in the "Old programs" category. It's not important I just thought I'd drop it off here.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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