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Nebukadnezar
Posts: 64
Filters: 1
Right now the H and V Offset of Bomber particles seems to be limited to the Bomber grid.
I'd like to be able to use offets beyond that. Black to white could be inside the Bomber"cell" and HDR could be an offset outside of the birth cell.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
+1.

A similar suggestion: Bomber inputs without limits. In other words, if I input a shape that extends beyond normal boundaries (ex. a "free" component + offset or scale), then the whole shape should be bombed. It's position and size should likewise extend beyond the bounds of the bomber "cell". "Non-free" components would have to be clipped somehow.
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Nebukadnezar
Posts: 64
Filters: 1
Yeah, tear down these limits!

Instead of just squashing down the particles it would be great if one could scale them up also.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
+1
Quote
if I input a shape that extends beyond normal boundaries (ex. a "free" component + offset or scale), then the whole shape should be bombed. It's position and size should likewise extend beyond the bounds of the bomber "cell".


Didn't I see a 'pseudo bomber' script somewhere that can do this? Would be good.
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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Calling all script and loop optimizers, THIS would be viable if it can be done faster. I'll spend more time adding features if someone can find a way to speed it up. The script is twice as fast as the loop method. smile:(

The only idea to speed up the script I have is to use a function before the prepare like in https://www.filterforge.com/forum/read...8&TID=7472 ?

Script&LoopBomberTest.ffxml
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http://web.archive.org/web/2021062908...rjadesign/
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