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Indigo Ray
Adam

Posts: 1442
Filters: 82
Is it possible to make a mock "result" (surface mode) component using a map script?
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earthbound
Posts: 97
Filters: 1
Wut
You refer to the prophecy of the pastry that will bring balance to the Force. And you believe it's this...donut?
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Indigo Ray
Adam

Posts: 1442
Filters: 82
That's not how you spell "bump".

To do so, you'd need to be able to call the lighting environment in a script. That's not possible... right?
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emme
Posts: 718
Filters: 8
I always thought it would be great if the result -component was just a render surface -component with an image output for all the different passes. Even if it was just a bitmap output, you could then further modify the render passes and composite the final output within the filter.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
I moved this thread to the 'Feature wishlist' forum.

Quote
emme wrote:
further modify the render passes


By render passes do you mean different render channels? What kind of further modifications would you need - something like lighting adjustment of a bump map? At the moment it can be done via the following workaround: you render a texture bump map, press Ctrl+C/Ctrl+V to load it as a source, then process it with a suitable effect filter.
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emme
Posts: 718
Filters: 8
Lets say I'd want to use the ambient occlusion channel to modify the diffuse color. Sure, I could render out the ambient occlusion and load it as an image, but this is super slow and laborious, having to fully re-render and reload every time the occlusion map is changed.

It would be much better to have a component that simply renders the ambient occlusion map (and others), which can then be used from inside the filter. Ideally other properties (like reflections) would also be exposed to the user. It feels like much of the cool rendering features are being wasted by not giving users full access to them.

Perhaps the current "result" component could have a switch for rendering a channel or rendering the final output (or these could be separated into two components).
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Understood, thank you. Will put it on our internal feature list.
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