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ForgeNewbie
Posts: 5
Hello Filter Forge community! I just want to start out saying I understand virtually nothing about filter forge even though I've been using it for a couple of years. I'm a big fan of what everyone is coming up with and I want in on the action. However I don't want to create or recreate something just for the sake of it...So I have a two questions. (please reference the attached image)
1.I love the basic etching filter, however I really want to create (or someone else create) a filter that can follow the contours of a shape. Is this possible to do? I want hatch lines that don't go in just a wave pattern or straight pattern, but can follow the general shape of the subject. Sort of like a displacement in photoshop would do.

2.As I mentioned I'm totally new to this. I don't know anything about programming or node based filter creating. Where can I start? I've been looking for content on youtube and here but most videos just show how to make a specific filter. Where is the best place to get a guided lesson about the basics, like what each node does? Or what the inputs mean/do?

Thanks for any help you can give me!

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
This may not be exactly what you are trying to do, but check out:
CrossHatch by Skybase
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I modified one of my existing filters (Detail Painter) and called it Hatch Painter. Is that what you had in mind? If so email me. Derivatives nodes are used to follow the contours, then Bomber+ paints the stripes. I might release it...

Math meets art meets psychedelia.
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David Roberson
Artist
Posts: 404
Filters: 36
That would be a worthy addition to the Library, Rachel!
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ForgeNewbie
Posts: 5
Thanks Rachel! I do really like both of those filters you've shown me. I will definitely use them for future projects. But I think I am wanting something that is more of a scratchboard technique. The attached photo shows how the lines are shaped to the contours of "ben franklin's" face. Do you think this is something that can be created?

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
The answer is maybe smile;) The Hatch Painter (not yet available) I demoed above goes part way to what you want to do, I will give it a shot. The Franklin example above is only somewhat based on contours and is partly based on image lightness as well, being done in an artistic rendering mixing contour and lightness. This is also very similar to etched plate techniques used in making paper money. A challenge, I'll see what I can do.
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Using the Bomber+ technique this is the best I can do smile:| The hatching does not line up that well, but it looks interesting. I'll let you guys vote. If you think this is worthy of release, I will release it...

Math meets art meets psychedelia.
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
Did you explore this filter? https://www.filterforge.com/filters/12170.html
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Carl
c r v a

Posts: 7289
Filters: 82
here is a 5 min filter, totally unrefined, but might give you some idea/direction you could play with

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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
hey Mardar smile:D
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
Hi Carl my friend! Long time since I have seen you on the board. Hope you are doing well. I'm not getting any younger, but I'm still kicking. smile:D


P.S. Clever filter Carl.
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ForgeNewbie
Posts: 5
Rachel- thanks for showing your progress. I can totally see how this could get there. I don’t know how of course, but I think there is something special there.
Mardar- thank you. Yes! I had seen this one and think it’s fantastic. It still gives me some of the issues that the etching filter does. I think it is just a more evolved version of actually. I did manage to combine this with another filter I like for a fun painterly effect but I’m going to keep at it.
Carl- awesome filter. I haven’t seen this one before but It certainly gives me another jumping off point. I will try to let my baby brain play with this for a while. If anything happens, I’ll share on this post.
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Carl
c r v a

Posts: 7289
Filters: 82
@ForgeNewbie - as I said it's rough filter that's not fined tuned or developed fully ….. where people attach the actual filter to threads [ rather than a link to the library filter ] it is because they are unreleased filters that haven't been uploaded to the FF library. There are many wonderful filters hidden in numerous threads that can be used to develop ideas from. The only etiquette is that they aren't uploaded to the library verbatim.


@Mardar … LOL I'm going to live forever or die trying!
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
A completely different method, very experimental at this point.

For less clutter I'm moving my experimenting to Chaos Fields.

Math meets art meets psychedelia.
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ForgeNewbie
Posts: 5
@rachel- I really like where you are going with this. Did you make this one available? I like how the lines are contouring to her face!
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Carl
c r v a

Posts: 7289
Filters: 82
@Rachel looking interesting smile:)

Bit of fiddling to get it looking better

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks. It will be released soon. It will allow single hatching like the example above or double or triple cross hatching (multi angle). I’ll put some more examples in Chaos Fields.
Math meets art meets psychedelia.
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Carl
c r v a

Posts: 7289
Filters: 82
well last one, [ hard to stop once you start developing a filter ] developed a better way of displacement where the lines don't tangle

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ForgeNewbie
Posts: 5
Nice Carl! Do you have this one available to download, or do we need to wait? I tried this weekend getting my mind around how to build a filter. I'm completely out of my element. I've been looking at the glossary to try to understand better and my mind is blown. I couldn't even figure out how to invert the colors on the edge detector node, let alone figure out how something would curve around an image based on it's tonality. I appreciate all the work you've done on behalf of the forum, but if you have any time to explain how you achieve these it would be much appreciated!
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
I like that last example Rachel. Does it look as good on a black and white photo.

Carl your last example is getting more refined. I like it.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here is an example changing the previous image in the thread above to Grayscale in Photoshop, then running it through Hatch Patterns, hopefully released in the next few days.

Math meets art meets psychedelia.
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
Rachel that is nice on B&W.I was playing with Carls filter he shared here and came up with this little panda cubbie.

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Carl
c r v a

Posts: 7289
Filters: 82
Mardar who doesn't love pandas, nice example, I might as well release the filter to the library, with both ways of displacement and some other bells and whistles.

ForgeNewbie there are technical experts here who could explain things far better than me. I think the best way to learn filter forge is two fold, trial and error [ simply plug things into different components, move the sliders and see how it effects the result ] and the second way is to download filters with effects your interested in and see other authors methodology. The best way to build a filter is to have a direction of what the final result your after and deconstructing what elements would make up that result.
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
Great. I'm looking forward to Rachel's release and yours Carl.

I do love pandas. I'm obsessed with the furry little critters. They are my spirit animal.... round and slow moving just like me. Ha Ha. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
OK I'm uploading filter to the library today smile:D Edit just submitted and realized there is another filter called freehand recently upload, might re upload with different name smile:|

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hi
Welcome to FF!

To get hatching to follow the geometry of an image, you will need to somehow feed it something that told it what kind of underlying geometry was there. (Since it's too hard to get it to recognize shapes, the way a human would). A normal map essentially IS that geometry - so if you had one, you could feed it the normal map + the image, then distort or rotate the hatching based on the normals.

There are tools out there that can look at an image and try to figure out what the normals would look like.
https://dreamlight.com/how-to-create-n...otographs/ If you are taking photos yourself. Uses: https://filterforge.com/filters/14597.html
http://www.2deegameart.com/p/sprite-dlight.html Inexpensive basic thing.
http://boundingboxsoftware.com/materialize/
http://www.crazybump.com/
https://www.substance3d.com/products/s...alchemist/ (the 'delighter')

There is even a guy who *hand paints* normal maps. Which is ... awesome.
https://www.youtube.com/watch?v=bi6eMi4dgwU


You might check out modifying my CutlineV18 filter: https://www.filterforge.com/filters/9503.html
It has a setting where color in the input image *rotates* the underlying hatch direction.
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