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Martin Naumann
Martin Naumann

Posts: 464
Filters: 98
1. Render Queue
Using animations makes bulk rendering really easy, compared to FF10. But IMO this could be even better if it would be possible to put presets and channels from different filters in a queue. Especially for larger files, it would be a huge improvement to collect the assets on a waiting list and render them all together (at night, for example).

1. Custom Channels
Atm, channels are only used for 3D surfaces, but I think it would make even more sense to include custom channels as an export feature.
Sometimes I would like to export various texture maps of the same motif (custom channels like angular map, alpha map, bump map, and texture in this example). If I want to export them within a 2D filter (as I don't want to use the FF render) I have to create a switch component and export each of them separately.
If FF would offer an option to create more than one image output per Filter, this could be a significant improvement.

The queue could solve both problems, but both features would make it a more advanced render software.
Looking forward to the feedback!
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Martin Naumann wrote:
I have to create a switch component and export each of them separately.


Could you please explain that in more detail. Why can't you use the File > Export function to save all render maps at once?
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Martin Naumann
Martin Naumann

Posts: 464
Filters: 98
Using File > Export just allows the export of the default render maps (Diffuse, Bimp, Metallic, etc). I can not add any map channel or use them in a different way. If I want to use the Export feature of the different render maps, I have to use the 3D surface mode and I have to use exactly those maps. There is no option to export any maps or layers out of a 2D filter as well.

The second reason is that I can only render maps of one filter at once. I can not create a waiting list and render them all at once. I would be expecting an "add to queue" button when I open the export feature.

Hope you get what I mean, let me know if you still have any questions!

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Vector map... angular map... wow, that's some serious filterforging going on smile:) I'm not a filter maker by any means.

Let's focus on your second reason. That's not entirely correct, you do have an option to render multiple filters in one command. Open a filter and select a preset to render, then press Ctrl+T and select a different filter for the second tab, then press Ctrl+T again and repeat until you run out of memory you are all set. Finally, select File > Export to render all tabs at once.
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Martin Naumann
Martin Naumann

Posts: 464
Filters: 98
Oh, I see. Well, that's a feature I was not aware of smile:) thanks for the tip!

What do you think about the custom channel / multiple output feature?
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Martin Naumann wrote:
What do you think about the custom channel / multiple output feature


Can you adapt your workflow to save these multiple outputs as different filter presets? If yes, you can open those presets in separate tabs (or use the command-line renderer) to render them all in one go.
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