Macphisto |
Hi, I like the seamless texture map generated by Filterforge, but maybe useful a plugin that allow to set control for texture in a max material.
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Posted: June 19, 2006 8:11 am | ||
Vladimir Golovin
Administrator |
Yes, good idea, it is already on our long-term list.
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Posted: July 5, 2006 4:26 am | ||
nutella
Posts: 1 |
Seems like this thread is over 4 years old. So I was wondering about this plugin as well. Simbiont plugins exist for a few programs, and is also supported by Vray as a SimbiontMaterial.
Will Filterforge be a competitor to DarkTree? The interface and shader generation is very similar to it. |
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Posted: July 30, 2010 5:28 pm | ||
Darrell Plank |
Another year has gone by and no reply to this. I would love to see this also.
Darrell |
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Posted: August 21, 2011 4:52 am | ||
thhm
Posts: 1 |
hello 2012!
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Posted: April 30, 2012 6:54 am | ||
SpaceRay
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According to the Vladimir long list of things to do, it seems that you have to wait another year or two, as lots of things that has been promised by Vladimir and he said was a good idea and put them on the list has not yet been done or released.
I wish I did not have to say this about Vladimir, but regretably is the truth as you can find many thread from 2006, 2007 and 2008 that have promises that have never been done. I think that the best is to use the DarkTree software that has already built in support for 3DMax www.darksim.com |
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Posted: April 30, 2012 8:09 am | ||
Skybase
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The day when this happens I'll be very happy. Until then I'm sticking to Substance designer.
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Posted: April 30, 2012 12:33 pm | ||
Shawn Olson
Posts: 12 |
Old thread obviously. But time to revive.
Grabbed Filter Forge today because one of my co-workers was using it and I think the collection of filters seems pretty cool. As a longtime Substance user, I've always been happy to be able to use Substances inside Max natively. Having a FilterForge map in Max that works like a the Substance Map (with outputs of all the diffuse, normal, etc) for materials would make FF so much more enticing for those of us who use Max. Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: May 8, 2017 11:56 pm | ||
BorisK
Posts: 4 |
Agree with Shawn. Sure it will be cool feature!
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Posted: May 11, 2017 4:41 am | ||
Shawn Olson
Posts: 12 |
Vote for Filter Forge in Max. Let Autodesk know you want this feature.
Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: May 12, 2017 2:31 pm | ||
Shawn Olson
Posts: 12 |
Just bumping again as I'd love to see this.
Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: September 6, 2018 7:25 am | ||
Shawn Olson
Posts: 12 |
Adding another bump. Any progress Vladimir?
Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: May 10, 2019 4:03 pm | ||
Shawn Olson
Posts: 12 |
I'm now a 3ds Max product manager at Autodesk, so my interest in a Max integration has only grown!
![]() Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: December 21, 2021 12:53 pm | ||
GMM
Moderator
Posts: 3491 |
Shawn, could you please send an email to the support team with your suggestions.
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Posted: December 22, 2021 8:45 am | ||
Shawn Olson
Posts: 12 |
Another year, another bump. I sent a message to the support team as well.
![]() Shawn Olson
USD Product Owner, 3ds Max & Maya @ Autodesk |
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Posted: January 5, 2023 10:32 am |
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