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Novaesky
Posts: 16
Filters: 22
Finding myself really missing something like a Tint Chaos slider for the Bomber component. Opacity chaos doesn't quite do it, if for example you want to simulate a bunch of objects at different depths, but they overlap. But a Tint Chaos set to black could work well I think.

Or maybe there's some other way of making it work, I don't know. I've tried using the depth map but I can't seem to get it to work properly.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I would do tint chaos this way using Bomber+ (plus) using the Randomizer sub-component. Changing Variation then gives you the chaos you want. FF7 and above. UPDATED: added chaos slider

Tint Chaos.ffxml
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
You did mention black, so here is the model I use on most of my paint filters (Impressionist Curve, Detail Painter, etc). There is chaos for Hue, Saturation, and Lightness.

HSL Chaos.ffxml
Math meets art meets psychedelia.
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Novaesky
Posts: 16
Filters: 22
The HSL chaos worked great for me! Thanks so much! smile:)
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Novaesky
Posts: 16
Filters: 22
Thanks again for your help. Here's the resulting filter: https://www.filterforge.com/filters/16483.html smile:)
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
You are welcome! What's great about the Randomizer in the Bomber+ loop is that you can use it on any component input. Rocky River Bed is great.
Math meets art meets psychedelia.
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Novaesky
Posts: 16
Filters: 22
I will definitely use it in the future as well!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This seems to be good and interesting, will se how it work
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