| Novaesky |
Finding myself really missing something like a Tint Chaos slider for the Bomber component. Opacity chaos doesn't quite do it, if for example you want to simulate a bunch of objects at different depths, but they overlap. But a Tint Chaos set to black could work well I think.
Or maybe there's some other way of making it work, I don't know. I've tried using the depth map but I can't seem to get it to work properly. |
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| Posted: September 8, 2023 9:10 am | ||
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Rachel Duim
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I would do tint chaos this way using Bomber+ (plus) using the Randomizer sub-component. Changing Variation then gives you the chaos you want. FF7 and above. UPDATED: added chaos slider
Tint Chaos.ffxml Math meets art meets psychedelia. |
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| Posted: September 8, 2023 7:32 pm | ||
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Rachel Duim
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You did mention black, so here is the model I use on most of my paint filters (Impressionist Curve, Detail Painter, etc). There is chaos for Hue, Saturation, and Lightness.
HSL Chaos.ffxml Math meets art meets psychedelia. |
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| Posted: September 8, 2023 10:29 pm | ||
| Novaesky |
The HSL chaos worked great for me! Thanks so much!
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| Posted: September 11, 2023 5:21 am | ||
| Novaesky |
Thanks again for your help. Here's the resulting filter: https://www.filterforge.com/filters/16483.html
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| Posted: September 12, 2023 4:41 pm | ||
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Rachel Duim
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You are welcome! What's great about the Randomizer in the Bomber+ loop is that you can use it on any component input. Rocky River Bed is great.
Math meets art meets psychedelia. |
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| Posted: September 16, 2023 9:33 pm | ||
| Novaesky |
I will definitely use it in the future as well!
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| Posted: September 18, 2023 3:43 am | ||
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SpaceRay
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This seems to be good and interesting, will se how it work
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| Posted: September 27, 2023 12:56 pm | ||
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