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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I'm sure that many filters creators would like to have something completely new to play with.
Making something completely new would probably pass through having completely new components.
Then we should help the FF team to understand precisely what kind of component we may want, giving them some clear idea.
I don't mean to give them the code and let them simply add it. But at least doing a little bit more than simply saying "I want a 3D environment", because it would be a too huge thing to do and it doesn't simply require a component.

Then, let's post below this message some component idea, and let's see what FF team can do.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
New components are high on our to-do list. I hope at least some of them will make into FF13.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks GMM. smile:D smile:D smile:D
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
As for me, a Bomber with not overlapping particles, if it is possible to do, would be a great thing to do. It would open a lot of new possibilities. Many creators tried to obtain it in more or less complicate way, but the results are too slow and not satisfying.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
+1 on non-overlapping particles in Bomber/Bomber+. I have also wondered about allowing particles outside the 0...1 particle space for Bomber/Bomber+. I suspect this is probably a stretch code-wise or impossible, but I can dream. My other dream is somehow making more grey inputs into green ones, or a component that adapts regular values into grey inputs.
Math meets art meets psychedelia.
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Beat
Beat
Posts: 165
I would like to propose the following new components :

Components that can do basic calculations, like Adding, Subtracting,Multiplying and Dividing.
I know that this can be done with RGBMath components, but they are overkill and unnecessary complicated for the purpose that I envision.
I would like to have the new, simple arithmetic components to make adjustable dependencies for control values.

E.g. I have 2 Threshold components, parallel and will blend them.
I have 2 Sliders A and B to control the 2 threshold values. Now I would like to make a third slider C, that moves both Slider A and Slider B up and down, but keeping the same difference between Slider A and Slider B.

In general, to be able to setup more complicated slider networks to control the actual calculating components.
The Stone Age did not end because they ran out of stones. Niels Bohr
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Is there any chance to see in this update a selection in the Bomber for overlapping / not-overlapping particles?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
As for me, a Bomber with not overlapping particles, if it is possible to do, would be a great thing to do. It would open a lot of new possibilities


I absolute agree and would be the greatest thing the bomber could have because it would really change everything and would be possible a huge new way to use bomber in a great way, and would be a big thing to have against others

Is not needed to make it perfect no-overlapping, it could be done with a circle shape like it is done for circle packing, because inside the circle are included all the other polygonal shapes

A possible best way maybe and possibly would be with a spacing slider so you can customize the space that is between particles and adjust as wanted, but of course I am do not know if it would be possible, so you can do it in the best technical way you may like and want

Thanks very much
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