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Kraellin
Kraellin

Posts: 12749
Filters: 99
i may have mentioned this a year ago or so, but i dont recall for sure, and it just came up again, so i'm mentioning it again. i'd like some relational branching, switching and decision making type controls. specifically, if x control is set to 5 then set this other control to 8, stuff like that. if-thens in controls. if high pass contrast > 50 then dont allow high pass radius over 20. ifs-thens based on other sliders and controls.

as an example, i might have two branches on a filter. when one leg is set one way, i dont want the other leg to be able to do certain things. but at other times, i may well need those other things. so, i cant just re-map. it's a relational operation and i need relational controls.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Ah, you want condition/argument program ability, eh??? Hmmmm.....It would open up a whole new advanced level of control.....maybe could be done in a component that provides condition/argument input..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, give me the boolean operators in the controls and if/thens and arguements and the kitchen sink smile:)

actually, the way i make filters, relying on the intelligence of the user, this isnt a big deal with me. i just happened to run across a need in one filter i was working on last night where i wanted to not re-map one component because i liked some of the effects from it, but when another component was set a certain way, then the first was just plain screwy and that's what made me think of this again.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Well. it's a good idea.....heading for a little hybridization with the SDK.....which would be great for an advanced level of control..... smile:devil:
Quote
Kraellin wrote:
boolean operators

I think that a "Boolean" component would come in handy with the planned "shapes" components..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah. it's prolly been covered in the wish lists before, but, what the heck, forum space is cheap smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
You can do a form of it with Threshold controlling the Blend percentage.

For example, "if slider < 5" can be made into Threshold = 5, for then output will be black below 5, white above it, and this can be mapped to the percentage input of blend. Then, one image or the other will be output depending on slider position (below or above 5).

Might help to think of it as black = false, white = true.

The main problem is, it isn't like a switch; both options get calculated so it slows down processing, but if you only have a couple of options, it's not a big issue.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ThreeDee wrote:
Threshold controlling the Blend percentage

Craig, you can check out my 'Reposition Rays' snippet for an example of this. smile:)
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, guys smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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