Ok, i think i suggested this before but maybe my wording was poorly chosen, so ill try again.
i would love to see a control throughput that gives you the ability to turn a group of controls on and off.
For example: you want to make a filter that will generate terrain, it generates a dirt, grass, and rock layer. The trick is to be able to isolate each bank of controls for each layer, in case you hit upon a nice look for one of the layers.
Forgive my ignorance on coding, but it sounds really easy to implement, much easier than creating 3 separate terrain generators, or going into the editor and unplugging a bunch of controls each time you like a certain look.
I envision 12 inputs, 12 outputs, and an on/off checkbox that cant be affected by the randomizer, but shows up in the filter control list.
So thats my FF Holiday wish, i just hope im not being too asinine asking this