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StevieJ
Designer/Artist

Posts: 11264
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It has been mentioned before.....but here's a couple more ideas to improve the size of the preview window while in the editor.....

1) "Place mouse over preview window to expand" option.....

2) Dual screen support to place an expanded preview window on a second display.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
Administrator
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Quote
StevieJ wrote:
1) "Place mouse over preview window to expand" option.....


This will make zooming and panning using mouse impossible. I'd prefer an Expand/Compact button with a hotkey.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
to improve the size of the preview window while in the editor...


When I opened the editor for the first time (long time ago), I attempted to do that the intuitive way: by click-dragging the 'divider' space between the editor and the preview window to interactively resize things to my liking. Sadly, it didn't work!

smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

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this might sound odd for the editor, but couldnt you also do the preview window in a completely separate, floating window, or perhaps even use a tabbed system, where you see the preview under one tab and your layout in another and the components' list in yet another?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
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Quote
Crapadilla wrote:
click-dragging the 'divider' space between the editor and the preview window to interactively resize things to my liking


Yes, obviously, this should be included as well, in addition to the button (it would simply switch teh workspace between the user-specified state and the initial hard-coded state).
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Lucato
FF addicted

Posts: 505
Filters: 39
Yup, a long time ago I've also posted an mock-up image:



#2 posted by StevieJ would be wonderful too.



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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Both the horizontal and vertical 'divider' spaces of the Preview+Properties 'bar' should be click-dragable IMHO (see my incredibly articulated scribble below). This would be a blessing to all the large resolution display users among us.


--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
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Dilla, yes, this is what I wanted to do. The question is, how do we implement the Maximize/Minimize button, or, more precisely, 1) where to place the button, and 2) between which states it should toggle (minimized/user-defined or user-defined/maximized).
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Vladimir Golovin wrote:
The question is, how do we implement the Maximize/Minimize button, or, more precisely, 1) where to place the button, and 2) between which states it should toggle (minimized/user-defined or user-defined/maximized).


Hmmm... I really don't care much for a toggle button, and I'm not sure whether such a button is really necessary. Just define a reasonable minimum and maximum width for the preview/properities bar as well as low/high boundaries for the horizontal divider, and then let the user settle for anything in between.

The important thing to me is the ability to resize the render preview/properties pane on-the-fly while working. Manipulating the 'dividers' should feel easy (i.e. non-fiddly), fast, responsive, fluid!

An example: Sometimes I'll want to focus on the filter tree for extensive construction work and push the preview area all the way to the side with a stroke of the tablet pen. When fine-tuning, I'll focus on a particular area of the filter tree, say a control slider, to see its effects on the final render, so I'll want to bring the render preview into view again at full size with another quick pen stroke. To me, this is a fluid process where the GUI should allow for fast, on-the-fly changes in order to facilitate this fluidity. Toggling between predefined minimum/maximum states does not feel fluid, as I'd have to break attention to click that UI button or find that hotkey on the keyboard.

Also important is that the filter editor saves this custom state of the preview/proterties bar, so that it is persistent between sessions. I'd hate to fire up the editor only to see that it has reverted to the minimum state again, because once I've customized an application to my liking, I'd expect the app stay that way.



Also, while we're at the topic of customizing GUI: The 'Main UI' could also make use of this feature. On my 30 inch cinema display (2560 x 1600 px screen real estate), the 'Filter Controls' area is crammed into the lower left corner of the UI as if it were a real shy one! smile;) The ability to click-drag the horizontal divider would be very welcome there as well, especially for those control-freak filters!

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
on the main GUI, i'd prefer a tabbed arrangement above the categories and filters. this would tab you to the filter list, the control list and perhaps a more comprehensive randomize options list.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Hey what about Multiple Previews, if you want. It would be similar to the previews for Macromedia stuff, the 4 sample images, I guess you could have a slider of squares of how many previews there are. 1 Preview would take up the whole space, 2 would divide it into quadrants, and 3; 9 previews, you get the idea.

Instead of just having "Lock to Preview", It would be a dropdown list of which preview it would be locked to. Then the tab idea comes in, and you switch to the preview tab. If you didn't want to switch to a tab, only the 1st preview would be shown as it normally would be.

Yeah? smile:|
Roses are #FF0000
Violets are #0000FF
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Kraellin
Kraellin

Posts: 12749
Filters: 99
drop down lists are kind of a taboo with FF, betis. we only talk about them in back rooms in hushed voices where vlad cant hear smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
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Quote
Kraellin wrote:
drop down lists are kind of a taboo with FF


It's trees, not dropdown lists smile:D (though I dislike them as well).
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
Also important is that the filter editor saves this custom state of the preview/proterties bar, so that it is persistent between sessions.


Between the sessions or within each filter (as we do with Zoom/Pan)?
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
Between the sessions or within each filter (as we do with Zoom/Pan)?


Between sessions, but that's just my personal take.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
It's trees, not dropdown lists


ah smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Casual Pixels
Dilettante

Posts: 96
Quote
Vladimir Golovin wrote:
The question is, how do we implement the Maximize/Minimize button, or, more precisely, 1) where to place the button, and 2) between which states it should toggle (minimized/user-defined or user-defined/maximized).


As a dedicated two-monitor junkie, I would propose that FF not choose where to place the button at all. Give the user the option to make the various UI areas separate palettes.

Each of the four palettes could then be placed/sized according to each user's choice and available screen real-estate.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
A little bit off-topic but a neat idea:

Right click on a particular node and have the choice to pop out a permanent preview of that node. It would be used similarly to "locking preview", but would allow you to view two nodes fullsize simultaneously. (This is something I would use often but only just now requested it because reading the above comments popped in a possible implementation of the idea.)

I wouldn't recommend doing a fully modular setup like Adobe Photoshop CS2 (Because I hate when you have to drag everything separately, CS3 is a great improvement) but if that's what it takes, I'll live with it.
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