Jon Watte
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If you're generating procedural textures as part of a bigger build process, it would be convenient to be able to store a filter and its settings for a particular instance as a "document," and then call FF from the command line to "build" the output. Ideally with command-line options for which map/s to build, and what to call the output files (and where to put them).
That way, you could "make dungeon" and out comes all the brick, stone, rust and blood textures needed for that game level, without having to check in gigabytes of rendered high-resolution textures. It would also assure that you can re-create whatever your art is "from scratch," which is a requirement in certain quality control processes.
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