Astara Athene
Posts: 9 |
I was wondering how work on the 64-bit version is going.
I purchased FF, but got it at the same time I got CS4. I quickly was running out of memory in Photoshop-32, and had to move to 64-bit to work with larger images. Now I can work with photoshop using 16GB ofmemory and not worry about running out of memory -- but (correct me if I am wrong) -- I can't use Filterforge. PS-64 doesn't seem to read any of the 32-bit filters. (a shame they couldn't have implemented 32-bit compatibility). Even though it's slower for most things, I could have tolerated a 32-bit interface to Filterforge. But given that it doesn't work at all is a downer. Is it that complicated to recompile for 64-bits? Sure is nice to work on 5000x15000 images all in memory...with scores of layers and full history and not be touching disk, let alone running out of memory. |
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Posted: March 8, 2010 6:00 am | ||||
Kraellin
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you can use FF on a 64 bit machine. i have both FF1 and FF2 beta installed on my 64 bit rig. it was originally a vista machine and is now win7. it ran on both just fine. the drawback is, it wont run in 64 bit MODE. it will run on a 64 bit machine. it simply installs as a 32 bit app under "(x86)program files" instead of "program files". anything in the (x86) folder is 32 bit. and, it will run as a stand-alone or as a plugin with adobe or corel and some others.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 8, 2010 2:45 pm | ||||
Billie DeBekker |
Astera.
I am having the same problem. FF will only run with the 32 bit version of PS as a Filter Plug-in..On a XP64 Machine with 16 gigs. PS64 doesn't even recognize it. I even tried Manually dropping it in the 64 and tried redirecting the Config file. No Luck. Guess we'll have to see what FF2 brings |
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Posted: March 9, 2010 11:59 am | ||||
GMM
Moderator
Posts: 3491 |
Filter Forge never uses more than 1500 MB of memory so it won't benefit much from the 64-bit mode. |
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Posted: March 10, 2010 3:11 am | ||||
Billie DeBekker |
True, But the rest of our program does and it would be nice to be able to use it with the rest of our software. I am not complaining right now as when the current Filter Forge was created I think 64 bit processing was just a pipe dream. I am just hoping the FF2 will at least be recognized in PS4 64 as a Plugin and usable from within the program.
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Posted: March 10, 2010 10:01 am | ||||
GMM
Moderator
Posts: 3491 |
I guess you're using CS4? There is a dirty hack (unofficial and unsupported) allowing you to use the plugin mode ![]() |
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Posted: March 10, 2010 10:14 am | ||||
Vladimir Golovin
Administrator |
Unfortunately, it seems to be so. We're using a very old Adobe Photoshop SDK (for host compatibility and legal reasons), and recompiling it for 64-bitness may turn out to be problematic or impossible. Most likely, the 64-bit plugin mode won't make it into the release of Filter Forge 2.0 - but we may release it in a free update after that. |
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Posted: March 10, 2010 10:35 am | ||||
Billie DeBekker |
Thanks for the replies..
I understand your reasoning.. It is not the end of the world as yours is not the only Plug-in having issues with PS 64. Heck its only been out I think 6 months.. I tried the Dirty Hack before posting to no avail also even tried rewriting some of the config files but like you said its a whole new coding process. Which is beyond my Intelligence level. ![]() Keep up the great work though. Looking forward to FF2.. Is there going to be upgrade specials for Existing Pro Users. (nevermind Got the email while writing) Thanks Bill Also meant to add. Astara, I did manage to really speed up FF in PS32 by redirecting my scratch disk in PS and FF to a 250 gig dedicated scratch disk. |
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Posted: March 10, 2010 12:02 pm | ||||
Astara Athene
Posts: 9 |
I don't care if it does or does not use more than 1.5G -- I just want it to seamlessly integrate in the menu of PS-64bit like "Noise Ninja" (which has a 64-bit version).
For reasons that I don't understand -- PS-64bit won't recognize 32-bit plugins. I'd call it a bug, but Adobe's $(%! doesn't smell, so of course it's a developer problem. If it doesn't integrate with PS-64bit, then it isn't 64bit compatible. Plain and simple. I know 32-bit apps run on x64 -- but just like 32-bit extensions can't be used with a 64-bit Firefox, I'd usually prefer a 64bit Firefox as I don't use the 32-bit extensions that often. I *DO* run out of cache memory in Firefox due to process size limitations. I don't need FilterForge to run in 64-bit mode so much as I need it to be callable from 64-bit Photoshop. I can't speak of how fast it can convert a 70Mpixel image, but doing wavelet based noise removal takes about 10-20 seconds I don't know if it goes through a tmp file or not, but my disks are pretty fast. For smaller images, 5-10 seconds is typical. The speed of 64bits is noticeable faster than 32bits -- especially when Win7 is very good about keeping things in memory. |
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Posted: March 11, 2010 4:59 am | ||||
Billie DeBekker |
Ok Sorry was just trying to help.
Until they can if ever get it 64 bit compatible we deal with what we have. |
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Posted: March 11, 2010 11:39 am | ||||
Astara Athene
Posts: 9 |
For what it's worth, as of January, 2010, Valve's monthly survey focusing on what hardware their customers were using showed Windows 7 64-bit running 2nd behind WinXP-32.
** - Win7 is 5 months post release, and, as I asserted at release, most users will opt for 64-bits on upgrade as they were already maxed out and 64-bit Win7 is in the same package as 32bit version (no longer costs extra). I would be that a year from now, Win7-64 will have over 50% of that market |
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Posted: March 17, 2010 9:32 pm |
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