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Sign Guy
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Posts: 554 |
Sorry that you see my attempt to lighten up as childish. It's a shame you can't carry on an on-topic conversation without resorting to personal attacks.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 19, 2010 12:20 pm | ||||||||||||||
StevieJ
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Yeah, yeah, yeah..... Back on topic.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 19, 2010 12:23 pm | ||||||||||||||
StevieJ
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Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 19, 2010 12:29 pm | ||||||||||||||
meyendlesss
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It could have been made seamless, I just didn't check the box. Turned out ok, but could be better with some tweaking (gumball texture needs work). Looks pretty decent at 3600x3600. Plus I can get tons and tons of variations easily... colours/gumball types/ect... Now, as for compairing FF with Genetica... 1) The gumballs were done right in FF so there's no need for any image editor. 2) see # 1 3) ... I don't use Genetica 4) see # 2 5) see # 2 |
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Posted: March 19, 2010 12:31 pm | ||||||||||||||
meyendlesss
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Wow... all that anger while I was posting...
Even though we're on opposite sides here we should at least try to be nice... ![]() |
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Posted: March 19, 2010 12:33 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
Then perhaps you can teach me something. The original photo looks much the same as the seamless version. How does one go about getting several individual gumballs isolated and into the random bomber node without using an image editor? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 19, 2010 1:16 pm | ||||||||||||||
ronjonnie
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Hey Everyone,
After reading all of what I haven't already commenented on, I want to make one thing perfectly clear, so there is absolutely no confusion what so ever! Very well said Steve! I VOTE FOR STEVE, SAME TODAY AS YESTERDAY! T.L.W., VERY COOL BALL FILTER! A+ on that. Filter Forge is still a HOT TICKET! ![]() Sooner or later, we will hear from Vladimir Golovin. I truly wonder, how much longer we have to wait? ![]() HAVE A GREAT DAY! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 19, 2010 2:26 pm | ||||||||||||||
meyendlesss
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...magic?
I started it because of this thread... thanks to Sign Guy! I've done a bit more work on it and the gumballs look better. I'll put up another render later when I get some time. |
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Posted: March 19, 2010 2:43 pm | ||||||||||||||
StevieJ
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Granted, some things are easier to create in Genetica. FF can create "everything" that can be produced by Genetica.....and do it better because of better lighting system. Genetica can not produce everything that can be created by FF......not even close.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 19, 2010 2:49 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
My question was well intentioned. Was your answer?
My points were specific to dealing with photo originals. I do not question that Filter Forge is an outstanding application for procedurally generated textures. Since you have not spent any significant amount of time using Genetica 3.5, you're not discussing facts ... just partisan talking points. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 19, 2010 3:10 pm | ||||||||||||||
meyendlesss
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I was just being a smartass... There were really no bad intentions on my part. The gumballs are made in the filter so I can get many variations before I even plug it into the bombers. A few things I've tried are doing one render with a super complicated filter... many renders of a simplified version layered over top of each other (either by saving and reopening the file or in PS as layers)... rendering seperate gumballs and then putting them through a bomber filter...
Filter Forge really could benefit from some more/better ways to deal with making tiles from photos. However, it's not impossible to make things that 'look real' with FF. Granted it takes some effort and time, and perhaps not everyone will be able to do it, but that's how it is with all forms of art. By the time Filter Forge 3.5 comes around people may not need to use photos at all anymore to create textures/tiles. |
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Posted: March 19, 2010 3:50 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
Thank you for that and for clarifying that the gumballs were procedural and not photographic. From your original response I took you to be saying that there was some way to cleanly select parts of a photo without using an image editor. Perhaps this is a better example of the kind of tiles I am interested in making. ![]() Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 19, 2010 4:04 pm | ||||||||||||||
meyendlesss
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That's a nice one... if I get some time I'll see what I can do. I'm sure it could be done in FF. |
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Posted: March 19, 2010 4:21 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
Thank you. It was done in FF V1 with image prep done in Photoshop using a random bomber purchased privately from Redcap. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 19, 2010 4:36 pm | ||||||||||||||
Frank2
Posts: 24 |
Certainly expansion by diversification is a very desirable goal for most successful businesses and can be the livesaver for up and coming ones. This can either be, as you're suggesting, in different markets, or indeed in seemingly identical ones, such as when Google bought YouTube whilst having already started GoogleVideo. By whatever route, diversification into other markets does avoid a company 'putting all it's eggs into one basket'.
Well, I raised this point deliberately, not as an obvious generic one, but for a very specific reason. In my view, Filter Forge needs to diversify for two reasons. Firstly for the sake of the profitability of FF itself and to end these constant '40% Discount!' signs ![]() This is where the torrenting part fits in....whilst FF may be able to take torrenting of 'PayPack' filters in their stride, will the very filter authors who made them be able to do so? Bearing in mind, that half the goal of this is to provide a real incentive to those authors, it seems very unlikely. On the contrary, it could severely demotivate them, to the point of giving up. So, all that division of filter authors into 'Elite' and 'non-Elite' grouping, would have been for nothing. However, when we look at the idea of selling texture packs, the position changes. It is possible to slip under the radar of torrentors, either by selling hard goods (CDs, etc.) or by producing such a specialised low-cost product, that they don't bother. Texture tile packs, etc suits both criteria ideally. The so-called 'reputation' of an Internet pirate is based on the quality of the stuff they torrent out. A long list of very specialised low-cost products, will not rate them highly amongst their 'peers'. We, in the Open Source movement, come across them all the time - they torrent free Open Source products with spyware attached!
Steve has already covered many of these points, but I would add that the only real cost to authors is time and is just webspace to FF. I would suggest FF setting up sub domains for the authors to use and the costs involved to authors is minimal. Ecommerce templates cost from $0 to $130 or so - http://www.smashingmagazine.com/2009/...templates/ http://www.theoscommercestore.com/ These templates are then edited to purpose using something like the free Open Source WYSIWYG (what you see is what you get) editor, Kompozer - http://kompozer.net/download.php To assist you in editing, online tools and validating (so that it will work on all browsers) then go here - http://validator.w3.org/ Which, by some miracle, is another Open Source project, this one funded primarily by *cough* the Mozilla Corporation - http://www.w3.org/QA/Tools/Donate So, yeah, with server costs very low (or free from FF?) these days and the stuff above, an author can set up an ECommerce shop front for zero cost, apart from time.
Well, that is a question you should be asking Vlad. But, it should be realised that product/service companies also have to be happy with the EULAs attached and not just the users of them. It would appear that Vlad is not happy or content with the current loophole in the existing EULA, as relates to the reselling of unaltered texture presets. As I wrote, I suggest you ask Vlad, regarding this aspect.
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Posted: March 19, 2010 4:39 pm | ||||||||||||||
James |
As for something FF can't do how about multiple image compositing within the program, vector based editing and good easy to edit image re-synthesis without the need of a huge node structure. I agree FF has a better lighting system though however on a similar note it's much nice and faster setting up lighting in Genetica and also saving skydomes from them. With lighting due to the way your not sending to a single output in Genetica you can merge them and i have made custom setups that match the quality of FF lighting, you can also import/save HDR lighting faster. I would say Genetica can do all FF can do it just depends on the skill of the user just like FF does also. As a user of both programs i think they can each do certain tasks simpler than the other though and both are great programs. It's same thing as i said last time, i agree with you on everything else but not the whole FF is better than Genetica thing. This thread has nothing to do with genetica really though. ![]() Back on topic though it seems basically the same thing happening here that also happened with the previous topics about this, people either want it to happen or don't. Sadly the app is thought of in general a free texture library to make money with by many rather than a texture/fx builder (which it should be) but maybe that makes FF a lot of money or something so no plans to change. It's why i said i don't expect much to happen as the FF devs are not saying much about this topic and you would expect if they planned to do anything it would be for V2 yet it seems not much is ever going to happen with this. ![]() |
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Posted: March 19, 2010 4:59 pm | ||||||||||||||
meyendlesss
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Posted: March 19, 2010 5:11 pm | ||||||||||||||
meyendlesss
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Posted: March 19, 2010 5:12 pm | ||||||||||||||
meyendlesss
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Posted: March 19, 2010 5:12 pm | ||||||||||||||
James |
Nice textures meyendlesss but please don't turn this into a gumballs/image synthesis thread you should make a new thread for that maybe plus it was already going offtopic before.
![]() Not helping things if you want realism i would suggest though the lower ones should maybe have more shadows and also the lower ones would probably have less light reflection and reflect the others colors a bit. |
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Posted: March 19, 2010 5:19 pm | ||||||||||||||
Kraellin
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thanks, frank. very informative.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 19, 2010 5:36 pm | ||||||||||||||
meyendlesss
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![]() Aye Captain...! |
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Posted: March 19, 2010 5:37 pm | ||||||||||||||
StevieJ
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I agree..... ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 19, 2010 11:21 pm | ||||||||||||||
Carl
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There is one distinct difference between FF making a deal on filter royalties for authors and selling textures packs ......... filters do both textures and effects ( obvious? ). If you look at the title page of popular filter you'll notice the ratio of textures versus effects. As an author and heavy user I have no use for textures ( though they are fun to make
![]() Just so I'm clear, if FF sold textures or/and filter I would be happy, because authors would get a return for their concepts, time and skill. And there is no doubt FF is missing out on more quality filter, as there is no incentive for people ( not trying to earn the program ) to submit. |
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Posted: March 20, 2010 7:51 am | ||||||||||||||
James |
Meyendlesss i just wanted to say when i said 'Not helping things if you want realism' i mean to say 'not helping things for this thread but if you want realism'. Because i just read that again and it sounds different to what i was trying to originally say as it seems like im saying it's not realistic. I think it is a great texture already and realistic so i was trying to give tips to make it even better but my post sounds different when i just read it again sorry.
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Posted: March 20, 2010 8:58 am | ||||||||||||||
StevieJ
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It has been argued that FF would be competing with itself if they got into texture pack sales. I say that's a load of "hogwash".....and I'll tell you why:
Alot of FF authors are looking to sell their textures. If they sell sell them someplace else, they are not going to submit those texture filters to FF, give away what they are trying to sell, and undercut their own sales. The same will be true with authors selling their textures from here.....they are not going to submit the filters with the same presets to FF. What authors will do is submit "other" quality filters towards advancing/benefitting themselves with the further reward levels that I've previously mentioned..... I think texture packs here would turn into an additional dimension that would be separate and different from the FF filters.....unless authors choose to sell some "worked-up" textures from submitted and/or modified filters.....charging the customer for providing the extra work to create variations beyond the filter presets and/or modified filter variations..... Customers aren't going to get upset if they buy a texture pack that does not have a corresponding filter with the same presets offered in the FF library. To the contrary.....the whole "draw" of offering texture packs would be to save customers time in creating things themselves.....and to offer things that are unique and different from what can be created from FF filters..... With that said.....what do you think will mosty be submitted for texture pack sales??? That's right.....many textures made from FF competitor programs like Genetica.....textures made with FF in combination with competitor programs as well as host programs.....photographic tiles.....hybrid CG/photograhic tiles.....etc etc etc.....every possible tile under the sun could be sold here..... I'm suggesting to do a little "thinking outside of the FF box"......so to say..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 20, 2010 12:52 pm | ||||||||||||||
ronjonnie
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Hey Everyone,
Well said Steve! (Your post above). I agree with you! Carl, you have a very good point also. We are ALL still hopeing to hear from Viadimir Golovin, s o o n...(PLEASE)! ![]() Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 20, 2010 1:58 pm | ||||||||||||||
James |
The odd thing is FF already started competing with itself the moment they decided to sell the starter editions. This would not apply for effects though but definitely textures. The reason is simple and it's because the starter edition to use a single filter from the library which costs $9 yet at the same time the EULA allows rendering and sale of any textures from the library. On many stock sites people now sell basically lots of library textures and the prices are usually much lower than $9 so if someone just wants a texture they could buy it cheaper than FF offers. Where this is less valid is that the FF version im guessing would allow variations and probably allows to render to a few sizes which some might want. However if someone just wants a single texture they would probably just want the stock to save time from rendering it etc as this is one big reason why people buy stock, to save them time. |
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Posted: March 21, 2010 5:52 am | ||||||||||||||
StevieJ
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Don't encourage him...... ![]() ![]() ![]()
I've seen alot of that too. Quite alot of straight FF textures for sale out there.....and it seems that every time a new quality texture filter gets submitted to the FF library, the straight textures immediately start popping up for sale all over the place. I don't think everyone would be doing it if they weren't selling at all.....so my thoughts are why not take and consolidate that market here.....and use it here towards creating further author incentives, increasing customer traffic, getting continuous HQ filter submissions, etc etc etc.....doing quite a bit more for FF than creating pay-pro-filters and trying to keep this tightly-knit inside the FF box.....
Exactly.....there certainly is a market out there for it.....it's just currently spread out all over the place.....which I'd like to see FF change..... ![]() ![]() Now add in all the authors that have been looking for ways to sell their "TEXTURES" ***cough....NOT FILTERS.....uncough*** ![]() ![]() ![]()
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 21, 2010 11:13 am | ||||||||||||||
ronjonnie
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Right on Steve!
![]() Filter Forge Textures R' Us, or some very Cool name! Texture library A-Z per Category. Someone will do it sooner or later. It is only money; I guess Filter Forge Co. already has enough? Maybe they don't like all the creative help? It is a wonderful feeling to be needed! Still waiting for Vladimir Golovin to give us his statement. How much longer.. ![]() Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 21, 2010 2:57 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
There is ... let's call it, a hierarchy of financial returns in the world of graphics software publishing. I am listing them in the order of their gross revenue returns to their publishers.
1. Application publishing - Adobe Photoshop, Adobe Illustrator, Filter Forge, Genetica etc. 2. Modification add-ons to graphic applications - Alien Skin, CADTools, FluidMask etc. 3. Digital artwork created with #1 and maybe #2 and published in collections. 4. Digital artwork created with #1 and maybe #2 and published for individual licensing and download. As one goes down the list, it becomes a matter of diminishing returns. #1 gets the lion's share, #2 gets a a decent share, #3 gets enough to barely get by and #4 is a bomb. As a digital art collection publisher who has delved into online selling of individual image licenses with 15 years of experience, I can tell you with a high level of certainty that the logic of selling rendered textures is flawed and that you should be focusing on how to best sell the filters being authored for the best return. To sell individual renderings or small packs of tiles has you competing in the lowest return on investment market for the customers who are willing to spend the least. That may not be what StevieJ would like to hear and certainly isn't what he wants you to believe ... but what the hell ... he has nothing to lose. Where you should be focusing your attention is #2. The filters being authored here are of a value second only to the Filter Forge application itself. Filter authors could easily receive revenues from the sale of filters that WILL eclipse the best they will receive from sales of renderings by a factor of 500% to 1000%. In addition, presenting and marketing filters fits right in with the Filter Forge business model and is infinitely easier for them to implement than would be a rendering sales venue. From experience I can tell you that you have absolutely no idea of the difficulties and shortcomings of selling the renderings themselves. In addition to the issue already stated, you will now find yourself selling the product instead of the tool. The buyers will frustrate you with specific requests. "Do you have that carpet tile in blue and with a coarser fiber?" or "That electricity tile is great but I need it in green and with more bolts?" Filter authors are in the position of being able to sell the #2 item in the hierarchy. StevieJ would have you believe that #4 is the best way to go. The facts don't support that and neither does common sense. StevieJ will probably respond with more venom and character attacks instead of opening his mind. He does this community and his argument a disservice in doing so. For the record, everything I've posted in this thread is true to the best of my knowledge and I have no hidden agenda. I invite anyone to demonstrate otherwise. I have no plans to upgrade to FFV2 because it doesn't create the kind of tiles I find commercially successful and I am not involved in the markets the proposed texture selling would be mostly directed at. So it really doesn't matter to me what FF ultimately does. I think StevieJ's ideas are incredibly ill conceived and not thought through. But mostly I resent the personal attacks in lieu of a debate or an honest exchange of ideas which is what keeps this conversation going. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 21, 2010 4:42 pm | ||||||||||||||
StevieJ
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Sign Guy (Fred) opposes my ideas because what I'm suggesting for FF to do would pull authors and business away from him to here.....it's just that simple!!!
That's rich, Fred.....you personnally attack me, then cry that I'm personally attacking you. If anyone even cares, they can go back and read who has actually done what to whom here..... Putting all of Freds' continued BS aside.....I stand by my rationale for FF to consider getting into texture pack sales.....everyone else is doing it..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 22, 2010 12:24 pm | ||||||||||||||
meyendlesss
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Perhaps it may be a good idea for FF to apply a referral/affiliate system to the texture sales so someone could link to the packs sold here and get a percentage... that works very well on some other art sites I sell on.
Fred has contracts with FF artists... what does that say? Maybe those deals have not been very successful, but I have my own theories as to why that might be. I have a bit of experience selling texture packs to the game/3d art/2d art community and I've made enough sales to know it's definately worth the time. It's all so scattered out there though that it's tough to be seen. Having it all here on the FF site, with FF support... that's really the way to go.
There are a lot of others doing it... you're right, Steve. Those others would have a hard time competing if FF gets in on this. |
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Posted: March 22, 2010 12:58 pm | ||||||||||||||
tigerAspect |
So, is my opinion invalid because I happen to agree with Fred?
I know that this adds nothing to the discussion, but you started it, in response to a politely worded post by Fred:
That in no way constitues polite and reasoned debate. |
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Posted: March 22, 2010 1:22 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
Well actually as has been stated over and over Stevie, and confirmed by others here, I'm not soliciting any authors nor am I accepting any new authors. Perhaps if you stuck with the issues instead of accusing me of something I'm innocent of, this thread might have been a lot more pleasant.
Works for me. I posted some points in post #14 of this thread and you responded with disparaging remarks and and insinuations in post #15 that I had a hidden agenda and was being less than honest. That I was fear mongering and trying to keep the "EZ-Render-Resell" gravytrain to myself. It isn't true and I consider that a personal attack. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 22, 2010 1:39 pm | ||||||||||||||
Frank2
Posts: 24 |
Hopefully you are not drawing that conclusion based on your first quoted sentence above, as it would be an erroneous one. The usage of filters is a highly specialised and limited one that requires skill to use, whereas the use (as shown by any Google search) of an already produced texture tile is none of the above. People buy the latter to save time, save CPU and to save the learning curve of making them themselves. How about we hit reality for a moment? Let's consider your first point above about the popular filter list. The most popular filter there has had around 6000 downloads in about 2 YEARS. Go down the list to #40 and that figure has dropped to 3000 downloads - free filters. An associate of mine, produced a free software addition that was being downloaded at in excess of 250,000 a WEEK. They then brought out a different one (which was universally agreed by all to be far better) targeting the same userbase and marked it with a price of $8. It sold 400 copies in one YEAR. Now pro rata those figures across to your 6000 downloads in 2 years filter. I don't wish to be harsh, but these are the harsh realities of business. It is not about trying to sell what you find most amusing and interesting to create, it is about selling what people actually need and want to buy. In line with what was suggested here -
To those reading this, you need to bear in mind two things - #1 - I don't need to convince 100% of you about what I write here, or even 50%. I just need to convince Filter Forge Inc and that small group of external filters authors who really have the talent to create and also the required talent to sell successfully...that incorporating an author led texture selling marketplace within the compasses of Filter Forge itself would be a good marketing idea of benefit to both those groups. #2 - This is more of question. We have been asked to believe on this thread that there is no market or profit in the texture selling business. It is a dying market that even the experienced can not succeed in. We are also told by some that they have no interest in what Filter Forge does. So, that being the case, will one of you now answer this simple question - 'If all of that is true, why has there been so much downright hostility towards Steve and his ideas here and why has every forum trick in the book been used to derail this thread and take it off-topic by any means possible?' |
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Posted: March 22, 2010 3:04 pm | ||||||||||||||
Sign Guy
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Posts: 554 |
The only hostility I expressed towards Steve was in reaction to turning a posting of experiences in an open discussion by me into a series of character attacks by him and by you. That isn't any way to debate. That hostility continued and escalated because of continued character attacks in lieu of any meaningful exchange of ideas. There were no tricks from any book intentionally inserted by me and any derailing took two or more to happen. I'll acknowledge that I've contributed ... will Steve and will you? The points you make in response to Carl and your point #1 are the kind of points that improve and further the debate. I've stated that my experiences are limited to sign makers and wide format printers. That basically is intended to mean: take it for what it's worth. It may apply on a wider basis or maybe not. I also have the experience of setting up and running two sites devoted to selling digital art. Putting aside your opinions regarding my intentions, do you think the insight of that experience might be of benefit? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: March 22, 2010 3:43 pm | ||||||||||||||
Genie |
I do believe Fred stated (and restated more than once) that in his line of business and for his clients, FF´s capabilities for texture generation have proven to be unprofitable.
Here is the first hostile remark of this thread:
Dog - Men´s best friend... until internet came along. |
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Posted: March 22, 2010 3:43 pm | ||||||||||||||
Genie |
Seriously?!? You´ve been wanting, and asking and screaming for author incentives for how long now? (seems forever)Heck, you even convinced me! And what happens when Vlad comes out and says:
No, because this will happen and that will happen.... we don´t even know what the specifics are or how will this be implemented, and you want it to shut it down before we know more? The first real offer for author incentives from FF?!?! Dog - Men´s best friend... until internet came along. |
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Posted: March 22, 2010 3:58 pm | ||||||||||||||
Genie |
I know absolutely nothing about selling software, but isn´t free always more appealing than to buy something? Dog - Men´s best friend... until internet came along. |
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Posted: March 22, 2010 4:08 pm | ||||||||||||||
meyendlesss
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It's too bad we can't keep this thread friendly.
Maybe we could all come up with a real solution that would make us all happy...
I think we're all wanting to hear from Vlad, or someone who can shed some light on the plans of the FF team. If they want to approach it differently it could still be a good thing. The paypack idea could work very well... selling textures could work very well... we'll just have to wait and see which direction they want to go in. |
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Posted: March 22, 2010 7:42 pm | ||||||||||||||
ronjonnie
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Hey Everyone,
It just keeps going, & going ![]() Why don't we all make peace, forgive one another & vote for Steve ok! We are ALL still waiting for Vladimir Golovin to speak. How much longer, must we wait? ![]() Have a good evening! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 22, 2010 8:29 pm | ||||||||||||||
James |
It is why i said i don't think much will happen, there is suggestions of interest in changing the EULA or having a system where users can get a return but then things get left for way too long with no updates at all.
The user base is always split on opinions because of what the program is also, on one side it allows you to create original textures yet on the other side it offers a huge library without restrictions on others work and makes this a selling point using stats like 7000+ filters etc. The fact the library is a selling point means there is going to be texture re-sellers using the app but also people making new work or using the app as a tool. This is clear to many but it means when topics like this are going not much will happen but arguments until the developers say something will be done for sure or actually change the system being used. So right now i have basically the same thoughts as ronjonnie and i agree with StevieJ and think the library EULA should change for V2 etc but im wondering when somethings actually going to happen with all this. |
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Posted: March 23, 2010 12:15 pm |
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