| 
				
				Betis
								
									 | 
			
				 
			I'm not so sure about the inner workings of Filter Forge, but I think it would be nice if there was a compile node that turned an output into a bitmap, you could then do other bitmap functions such as Blur, taken from not an algorithm, but a pure image. Otherwise you have to blur layers upon layers of outputs. Yes?   
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
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| Posted: March 20, 2009 8:06 am | ||||
| saurabhgayali | 
				 
			yes 
 
			its a good idea I usually use blend or multiple blend for this but results are not such what is required. +5 saurabh.gayali@gmail.com 				 | 
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| Posted: April 18, 2010 8:18 pm | ||||
| 
				
				Vladimir Golovin
				 Administrator  | 
			
				 
			All bitmap-based components (Blur, Sharpen, High-Pass, Median, etc.) create an internal bitmap before processing:
 
			http://www.filterforge.com/more/help/...nents.html  | 
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| Posted: April 18, 2010 11:37 pm | ||||
| 
				
				Betis
								
									 | 
			
				 
			Very interesting link. Informative as well. Do Blurs at a radius of 0 still output a bitmap? Or do they have a sort of switch that says 'at 0, do nothing'? 
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
		|||
| Posted: April 19, 2010 12:22 am | ||||
| 
				
				Vladimir Golovin
				 Administrator  | 
			
				
 Yes. At 0 they'll just pass the samples through.  | 
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| Posted: April 19, 2010 1:02 am | ||||
| 
				
				Betis
								
									 | 
			
				 
			Do you mean the bitmap samples? 
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
		|||
| Posted: April 19, 2010 7:36 am | ||||
| 
				
				Vladimir Golovin
				 Administrator  | 
			
				 
			No. I mean procedural samples, bitmap is not created in this case.
 
			 | 
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| Posted: April 19, 2010 7:47 am | ||||
| 
				
				Betis
								
									 | 
			
				 
			Oh, excellent. 
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
		|||
| Posted: April 19, 2010 8:56 am | ||||
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