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StevieJ
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Vladimir, I read your post on depth of textures and photos. I was wondering if FF has considered creating a 3D sub-environment to create 3D level/tone/color mesh maps (3D wire maps) to attain that depth in textures and photos?
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
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Stevie, I'm not sure I understand the question. Do you mean tools to manually paint the depth info for photos?
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StevieJ
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For example, you know 3D wire maps of the earth's surface showing the contours of all the peaks and valleys.....use the levels of color/tone/brightness to create the same type of 3D mesh contour map from a textur or photo.....and then the surface is skinned with the origal image. This would allow you true depth (that you talked about) by which you could enhance a texture or photo with realistic point source lighting effects etc. as is in other 3D progams....not to mention all the other effects that could be applied to it there. Then take a snapshot of what you have created in the FF 3D sub-environment to import back into the the FF 2D environment. You could also have the ability to create perspectives etc. on the snapshot....

Taking it one step beyond a 3D mesh map of an image....3D shapes and objects could be constructed, texture or photo skinned, snapshot, and imported back. Yeah, now I'm into another 3D program, but it would be handy to have it all contained in FF....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
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Quote
StevieJ wrote:
3D wire maps of the earth's surface showing the contours of all the peaks and valleys.....use the levels of color/tone/brightness to create the same type of 3D mesh contour map from a textur or photo


That's the problem -- you can't restore depth information based on the picture alone.
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StevieJ
Designer/Artist

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What I'm talking about is synthetically re-creating relief and depth info in a 3D mesh map from an image's color properties. I know it can be done....and is really some basic programming. For example.....as each color increases in value (lighter/brighter/warmer), it creates a relief in the 3D map.....as the color decreases (softer/darker/colder), it creates a depression in the map. A soft/blurred image would have a smoother map than the abrupt flat plataus and valleys of a high contrast image. Follow me smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Talking about creating relief/depth from images... smile:D

Quote
StevieJ wrote:
[...] re-creating relief and depth info in a 3D mesh map from an image's color properties.


I guess you guys already know this?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

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YES!!!!!! That is exactly what I have been talking about.... I guess that I was not doing a very good job of explaining it....

Crapadilla out of nowhere smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Well, you can't create these relief/depth-maps from just a SINGLE image, as you can see in the tutorial, and the technique still is only an approximation.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
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Yeah, I know....the color mapping is even less of an approximation than that, but the same idea. It would give you enough to create a workable 3D mesh of the image in a 3D sub-environment.....where you could apply source lighting, perspectives (site examples), etc. and import a snapshot back into 2D FF......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
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Quote
Crapadilla wrote:
I guess you guys already know this?


Yes, I know about this method.
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