YOUR ACCOUNT

Login or Register to post new topics or replies
uberzev
not lyftzev

Posts: 1890
Filters: 36
Would be very cool.
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I agree. The ability to have two layers working on eachother would be very nice. If I remember correctly, I read that this was already on 'The List™'.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
I read that this was already on 'The Listâ„¢'.


Correct.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup. i requested this quite a while back.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
James
James
Posts: 676
Filters: 46
Yes i would love this feature also and its good to know its on the list, i think it would help take FF to something more than a texture maker also and maybe even put it into the gui/general graphics maker catagory, of course the images imported would most likely make the texture not seamless but seeing as we can render textures in non seamless mode already also i think it would be a good idea, theres been alot of filters that make letters out of tons of modules and this would allow it to be just as simple as selecting a nice font putting it as white over black or something importing then with a few extra modules extracting the data to just the text, then applying it to the main texture and doing aditional things with it.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
james, that's an application i hadnt thought of, the font stuff. lots that could be done there with that type of system. i can see a 'point control' system eventually entering FF. set a point to define a mask, set another and another and so on until you had the mask shape you wanted. nice idea.

i also see FF at some point branching out from its 'texture wrapper' mold. and i think that's when the fun will REALLY start smile:) for now, though, i'm still being amazed.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
the font stuff.


This is an entirely different thing. Even a good vector editor is not enough to make a real font editor. Also, I don't think that creating fonts procedurally is a good idea.
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Font creation shouldn't be FF's concern, IMHO. That's the expertise of countless other programs. But support for vector fonts would be so sweet, because of the grand possibilities in combination with particle bombers.

...

OT: That reminds me...

Vladimir, I had put down a few thoughts on the vector font subject in this thread. In case you're not too bored by the topic, maybe you can give your comment on the FF team's current plans regarding the subject. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, I remember that thread. The vectors (including possible fonts) are very low-priority at the moment. We don't have any concrete plans regarding this yet.
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Ok. Now we can safely file that topic away until the next beta. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i've only toyed with vector graphics a bit here and there, but i would have thought vector would lend itself quite nicely to font making. just grab a line and adjust the curve and so on. but, having only toyed with it, i'll bow to those that know smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, the point is, we don't want the FF team wasting resources and time in areas where other applications have already invented the 'wheels', right? There's lots of font creation utilities and lots of vector graphics editors out there.

I feel that vector shape rasterizing capability (i.e. text component) would be nice, but I don't think FF should become a vector graphics editor in any way. It should just be able to import and rasterize vectors...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i tend to agree, dilla. just doing a little wandering in the old mind smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:D No problem! I do that all the time... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

14 unregistered users.