YOUR ACCOUNT

Login or Register to post new topics or replies
uberzev
not lyftzev

Posts: 1890
Filters: 36
nevermind, figured it out smile:hammer:




BTW can we get a Derp component to go along with the Lerp? smile:banana:
  Details E-Mail
tigerAspect
Posts: 222
Filters: 9
You figured out Emboss? :O I thought that wasn't possible without access to the Map Script component.
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
tigerAspect wrote:
You figured out Emboss? :O I thought that wasn't possible without access to the Map Script component.

You tell me if I figured it out. smile8)

Emboss --_ Derivative.ffxml
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
nice cat.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
tigerAspect
Posts: 222
Filters: 9
Oh, yeah, no. smile:( I thought you meant "Bevel and Emboss", which relies on a Distance Transform , which is, as far as I know, impossible in a sample-based architecture, it essentially uses very similar math to the Gaussian Blur component; Hence the need for a pixel-based Script component.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

19 unregistered users.