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James
James
Posts: 676
Filters: 46
Here are some of my requests for V3/Lua scripting which i think would be great to have and hopefully others will agree -

A way to be able to re-name the title of the script nodes would be great.

If you have many nodes and need to find things when they are all named as Map Script it can make searching a slow process.

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Dropdown List as a control node, if it is added it would also be great as a input option for the scripting nodes.

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On the scripting nodes the new Preview and external images would be great, currently you have to send in a color node but it would also be useful as a input type so you could have it directly on the node settings.

It would act like a regular image input so if you connected another image it would just use that instead.

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It would be useful to keep the position of the scrollbar for the scripting nodes. This way if you were writing code and need to go to another node or adjust a value you can keep the position without needing to adjust it again later.

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It would be useful to be able to get the main previews render time in the filter editor. You can get the complete render time in the main window but it would be useful in the editor also for making optimizations to filters.

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I know this was a popular request in the past and it would be to be able to resize the scripting area so you have more room. Another similar but useful thing would be to open it in a floating window.

Also if we could set the font and font size from the main options this would be good, if you could set to a lower font size for example there would be less need to resize the window.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
I know this was a popular request in the past and it would be to be able to resize the scripting area so you have more room. Another similar but useful thing would be to open it in a floating window.


The limited script editor area is probably the singlemost annoying aspect of FF at the moment. I guess implementation of new features are higher prioritized than usability and good UX design (lol, that should hopefully get Vlad started smile:-p )

Quote
Back in the FF2 Beta days, Vlad wrote:
YES, WE KNOW!!!

(The width of the script editing area is now fixed. We're working on making the side and top separators draggable. Hopefully, we'll release this functionality before the final commercial version is out)
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James
James
Posts: 676
Filters: 46
Yeah it can make scripting slightly annoying at times. When it does i usually just open up a notepad app and use that instead then copy it in again later. Hopefully the option to resize it or open the scripting area in a new window will be added some time though. smile:)
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James
James
Posts: 676
Filters: 46
A new Map node which can have multiple outputs would be great. I don't think this is currently possible and standard nodes have only 1 output as far as i know but it would be quite useful.

So to add outputs you could have something like -

function prepare()
out01 = get_output(RED)
out02 = get_output(GREEN)
out03 = get_output(BLUE)
end;

function get_sample(x, y)
out01 return 1, 0, 0, 1
out02 return 0, 1, 0, 1
out03 return 0, 0, 1, 1
end;

The naming would just make it easier to read the code. Since you don't see outputs on the standard nodes the RED,GREEN,BLUE part is just linking for any custom ordering of the outputs.

The main reason i suggest this is i recently noticed simple scripts will be much slower than standard nodes. If you could re-use code for many outputs however i am guessing you could get some really good optimizations.
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