YOUR ACCOUNT

Login or Register to post new topics or replies
cashcash
Posts: 22
Filters: 6
how's about a new module that takes a height map and uses it to determine the magnification of the source. something that can work with maps with simple checkered patterns and the like, i noticed that refraction must have been designed to only make warped surfaces as it does not do anything when given a height map with just a simple 3 tone black , grey, and white pattern for instance. i was hoping that it would produce the desired result of 0 50 and 100 magnification in the area of the corresponding checkers.....
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Refraction is physically-based:
http://www.filterforge.com/more/help/...ction.html
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
As for 0-50-100 magnification, I belive this can be assembled using the Offset component -- many people here did similar things with it.
  Details E-Mail
cashcash
Posts: 22
Filters: 6
Sorry for the late response, I had lost track of this thread.

Regarding the offset component for the usage I mentioned:
It seems that when I use the offset component for this purpose it comes up short.

I forgot to fully specify before, but my hopes are for each checkered square to magnify from the center of the region it is over. When I try to do this with offset it seems that the center is always the entire images center.

If I'm not making sense I'd be glad to upload a few images.

Thank you!
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Sounds like you might have to create a filter that makes each square a center.
Thats the trickey part..
If I understand correctly...
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
cashcash
Posts: 22
Filters: 6
Tricky indeed....
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm probably understanding what you want incorrectly, but if i have it right, you could use a threshold to separate out your whites from your blacks and then use an offset on each leg.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
cashcash
Posts: 22
Filters: 6
Okay so it wasn't rocket science afterall and I figured out how to do this as far as checkered regions go. The checker example I had mentioned was just a simplification of what I really hope to see in FF and that is some way to obtain a similar effect as far as centering goes but with any old map input, not just square regions...

Imagine:

magnification module
input 1 - mag level
input 2 - image to be magnified

Magnification (aka scale) module uses map component's brightness value to determine the magnification level. So that each contiguous brightness region from input 1 will magnify based on it's center the corresponding region of input 2. This way you could have abstract shapes acting as the checkers do in my example..

A way to do the following without all of the complications of the offset module, a way without having to use gradients. That's my hope.

Attached is the checker example.

hmmmm.ffxml
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
Yes, there should be a component that does this.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+32 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

28 unregistered users.