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sergiozambrano
Applxperience
Posts: 10
I've seen each process in pixel calculation can be represented with a math. Since this software is using those basic calculations anyway, it'd be cool to have the mathematical representation of it, kind of this http://ian-albert.com/old/custom_filters/
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
You know you can do that directly in Photoshop, right?
>Filter > Other...> Custom
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think that perhaps what he means is that he wants to make this effects using FF and not using the default and included filters of photoshop, or he wants to know how to put this calculations inside Filter Forge, or probably another thing, I do not know.

I think you should explain more what you really want
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sergiozambrano
Applxperience
Posts: 10
Have you taken a look to the link I provided? The guy explains how the high pass works, and he provided the MATH used to calculate each pixel.
I wasn't refering to any feature to produce or generate a filter.
I meant FF to show the MATH (graphic? calculation? written formula?) for the loaded filter.
Excuse my english. My first language is spanish.
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