sergiozambrano
Posts: 10 |
I've seen each process in pixel calculation can be represented with a math. Since this software is using those basic calculations anyway, it'd be cool to have the mathematical representation of it, kind of this http://ian-albert.com/old/custom_filters/
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Posted: November 6, 2011 10:53 am | ||
CorvusCroax
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You know you can do that directly in Photoshop, right?
>Filter > Other...> Custom |
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Posted: November 6, 2011 1:58 pm | ||
SpaceRay
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I think that perhaps what he means is that he wants to make this effects using FF and not using the default and included filters of photoshop, or he wants to know how to put this calculations inside Filter Forge, or probably another thing, I do not know.
I think you should explain more what you really want |
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Posted: November 6, 2011 2:06 pm | ||
sergiozambrano
Posts: 10 |
Have you taken a look to the link I provided? The guy explains how the high pass works, and he provided the MATH used to calculate each pixel.
I wasn't refering to any feature to produce or generate a filter. I meant FF to show the MATH (graphic? calculation? written formula?) for the loaded filter. Excuse my english. My first language is spanish. |
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Posted: November 6, 2011 5:37 pm |
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