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Crapadilla
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While the implementation of new patterns obviously has abysmally low priority in the current state of FF, ...
... I thought it might be nice to have a thread where we can compile our pattern wishes. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 8:24 am | ||||
Crapadilla
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I'll make a start...
SPIRALS (including Vortices)... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 8:26 am | ||||
Crapadilla
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Posted: November 29, 2006 8:28 am | ||||
Vladimir Golovin
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Truchet Tiling:
http://mathworld.wolfram.com/TruchetTiling.html |
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Posted: November 29, 2006 9:09 am | ||||
Crapadilla
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Cool. If I understand it correctly, then this component would be a pattern generator rather than a pattern, and in a way be similar to Kaleidoscope in that it would require a source image input. This source image would be filled into each tile, but rotated randomly in 90 degree steps. Should be quite useful. ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 4:18 pm | ||||
CFandM
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Posted: November 29, 2006 6:52 pm | ||||
uberzev
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Yeah well I'm working on that as well CFandM.
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Posted: November 29, 2006 7:08 pm | ||||
CFandM
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Cool how far did you get? I posted here just now. http://www.filterforge.com/forum/read...4&TID=1185 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 29, 2006 7:21 pm | ||||
uberzev
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![]() Anyway I can't seem to find any tiling on that filter you posted. ![]() |
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Posted: November 29, 2006 7:28 pm | ||||
CFandM
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Here is the snippet.
Truchet Tiling and More.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 29, 2006 7:33 pm | ||||
uberzev
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http://uberzev.googlepages.com/TruchetTiling.ffxml |
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Posted: November 29, 2006 7:37 pm | ||||
Crapadilla
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Reproducing the original pattern with the triangles is easy, but making it work with ANY input and introducing random rotation at each tile is the challenge.
Here's a quicky of the easy part... ![]() Truchet Tiling.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 7:44 pm | ||||
CFandM
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Looks like I am still working on this one
![]() Kinda of interesting. The same goal using different methods.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 29, 2006 7:54 pm | ||||
Crapadilla
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Hey, actually it should be possible to truchet tile the lifesaver image. We just need to do four of Quasimondo's 'Flex Tilings', one for each of the possible 90 degree rotations, then blend the results via some thresholded black and white tiles...
Somebody should do the honors... I'm too tired. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 7:59 pm | ||||
Crapadilla
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Btw... here's my Spiral 'snippet' from above. I really wish we had a dedicated component for the many types of spirals and vortex/whirlpool shapes there are.
Puh! That was one repetitive sucker to build. And it only works on square images... ![]() The Downward Spiral.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2006 8:12 pm | ||||
uberzev
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Posted: November 29, 2006 9:01 pm | ||||
CFandM
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They both look great uberzev..
The one I was working on is turning out to be not as speedy. Guess I will move along to another filter.. ![]() But first sleep... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 29, 2006 10:10 pm | ||||
Crapadilla
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Posted: November 30, 2006 6:45 am | ||||
Crapadilla
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![]() Any Image Truchet Tiling.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 30, 2006 6:46 am | ||||
CFandM
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Also very cool Crapadilla..
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 1, 2006 11:05 pm | ||||
Crapadilla
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a PIPE/TUBE GENERATOR...
No fancy dials/wheels as in the stupid example below, just random mazes of pipes/tubes with control over the profile. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 17, 2007 12:35 pm | ||||
Kraellin
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oh, that's kinda cool. i like that. reminds me of that old DOS game of pipes.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 17, 2007 3:21 pm | ||||
Crapadilla
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Yeah, what was it called again? Pipe Mania, I think!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 17, 2007 3:25 pm | ||||
Kraellin
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something like that. the pipes 'grew' and you had to add sections or something
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 17, 2007 3:33 pm | ||||
Crapadilla
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Posted: January 18, 2007 6:19 am | ||||
Kraellin
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hmmm, i asked CF about making a tree. that might make a good starting point.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 19, 2007 12:12 am | ||||
Crapadilla
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As you can see on the wiki page, you can use l-systems for far more than just plant-like growth. That's why we need one...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 19, 2007 8:08 am | ||||
CFandM
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Posted: January 19, 2007 5:02 pm | ||||
CFandM
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Heres the FF filter
More Patterns.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 19, 2007 5:07 pm | ||||
CFandM
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Posted: January 19, 2007 5:08 pm | ||||
Kraellin
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wire framing... cool
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 21, 2007 12:33 pm | ||||
Crapadilla
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I'm currently absorbing some info about Texture Maker, just to see if it might be a worthy addition to the arsenal or not. While it seems that 99% of what you can do with TM can already be done by PS+FF, I came across some interesting stuff concerning patterns nevertheless:
Rule-based Pattern Generator Expression Pattern Generator Mandelbrot Generator Matrix Generator Also, this one seems interesting: Script Distortion --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 25, 2007 9:12 am | ||||
Vladimir Golovin
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IMO all their script- and expression-based stuff should be integrated in one place. Mandelbrot is nice (already on the long-term list).
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Posted: March 26, 2007 10:19 am | ||||
Crapadilla
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That was my impression as well. It would be nice to have one versatile component doing this. Going over all the different functions in Texture Maker, it occured to me how nicely generalized everything in FF is. The Distortions and Distractions sections were particularly illuminating in this regard, as they can be boiled down to an Offset component plus a Noise/Pattern in most cases. Except for maybe this one. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 26, 2007 11:15 am | ||||
Vladimir Golovin
Administrator |
I guess this can be generalized as a Bomber with spiky/hairy particles colored after the pixel at their center. |
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Posted: March 27, 2007 7:16 am | ||||
Vladimir Golovin
Administrator |
True ![]() "Do not multiply entities beyond necessity". "Keep it simple". "Less is more". |
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Posted: March 27, 2007 7:18 am | ||||
Crapadilla
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Delicious! ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 27, 2007 10:41 am | ||||
Kraellin
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i've still no idea what 'bombers' are, other than airplanes. anyone care to dumb it down for me?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 27, 2007 1:21 pm | ||||
Crapadilla
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'Bomber' is just a fancy term for a particle generator, a component that 'sprays'/'bombs'/'scatters' particles over an image.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 28, 2007 4:47 am | ||||
Crapadilla
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I might be interpreting too much into this, but I appears that - under the 'hood' - we are getting closer to those particle ideas set forth elsewhere... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 28, 2007 4:50 am | ||||
Kraellin
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thanks, dilla.
so, how is a 'bomber' any different from 'add noise'? and would you consider 'add noise' to be a bomber? i'm guessing that a bomber might have far more capabilities than a simple add noise, but if you could point me to some examples of images using bombers, that might help. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 28, 2007 8:28 am | ||||
Crapadilla
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Well, a bomber sprinkles 'sprites' over an image (sprites being geometric primitive shapes, or images themselves).
Common applications for bombers would be simulating fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor trails, etc. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 28, 2007 11:21 am | ||||
Kraellin
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hmmm, ok. sprites... last time i used anything called a sprite was when i had my C-64. these were machine resident/generated animators of sorts. objects that you could move around and collide with other stuff, like the arcade game space invaders or pac man. the moving objects were sprites. there were also 'bobs' or blitter objects. these were the same thing, only not chip-resident, so you could make as many as you wanted. they were just slower as you added more. the sprites were limited to 16, iirc.
so, ok, i take what you said and it sounds a lot like overlays, only more animated and fluid in nature. thanks, dilla. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 29, 2007 8:55 am | ||||
CFandM
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![]() ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 29, 2007 6:18 pm | ||||
uberzev
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Posted: March 30, 2007 2:02 am |
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