YOUR ACCOUNT

Messages 1 - 45 of 54
First | Prev. | 1 2 | Next | Last 
Login or Register to post new topics or replies
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)

a) In the TOOLS menu we would have the 'Search Filters' option as we have in the 'Filter Library' once we are getting the list bigger, it would make easy to find some filters or our own. smile:)

Maybe being in the 'Filter Library', would make possible to open up the texture/effect into the main interface. So, the filter we have already downloaded, if we click twice on It, would open the filter into Filter Forge.

b) In the presets tab, would be interesting if we could give a name for each preset. So, when we mouseover would show the name, like those in html (alt=) hmmm... yellow rectangle. Ops, I don't now the right name of it. Or show like shows the word 'Default' on the first preset. Maybe bold. smile:)

c) In the about tab, maybe we would have the 'Creation Date:'. So, when we start to creaty a filter the ffxml would keep this date.

d) (coming soon)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Regarding the a) part -- I have a feeling that we will have to redesign the Filter Library completely. We just need some time to understand what problems the current implementation has.

Quote
Lucato wrote:
In the presets tab, would be interesting if we could give a name for each preset.


Yes, optional names for presets are already on our list.
  Details E-Mail
onyXMaster
Filter Forge, Inc.
Posts: 350
"Search filters..." gets my vote smile:)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
there's another growing problem with the searching for filters that is only going to get worse as the list of available filters grows. some categories are starting to get big, with lots of filters in the file tree. adding an alias system to the file tree would help us sort filters the way we want them and not just by how the server sorts them. this is no slur on the way it's currently being done, but everyone tends to want to sort things differently. currently, there is no way for the user to do this. we are simply stuck with whatever order the server gives us the filters.

just as a simple example, let's say there are 5 'wood' filters and i want to be able to put all those filters into my file tree under 'Wood'. i cant do that currently. the best i can do is leave them as is or put them in 'my favorites'. but, as the list of filters grows, 'my favorites' is going to get very crowded and so are some of the server categories.

when i say an 'alias' file tree, i simply mean an area of the file system that allows the user to re-name and re-order the filter file system, but still leaves the current system intact. so, instead of just having 'my favorites' and 'my filters' in the user part of the current system, you would be able to add your own categories and 'alias' the names from the main FF system. you're not renaming the filters; you are simply making a copy of the name down in your own user-ordered file tree.

and, it would be best if this user file system could have sub-folders as well.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
@ Vladimir Golovin
Quote
Regarding the a) part -- I have a feeling that we will have to redesign the Filter Library completely. We just need some time to understand what problems the current implementation has

Oh my. What is going wrong for a while in the library? I mean, if it isn't secret. smile:) Yup, maybe the Filter Library would be the main control for all filters downloads and uploads. Also creating our own folders and so on. Well, I'll discuss that later in the right place. Well Vlad, if you're redesing or not, here are some suggestion for Filter Library.

Quote
Yes, optional names for presets are already on our list.

- That will be cool, thanks.

@ onyXMaster
Quote
"Search filters..." gets my vote smile:)

Hi Onyx, I think It's the 1st time I talk to you, so nice to "meet" you. Thanks for voting on that. It will be very helful if implemented.

@ Kraellin
Quote
when i say an 'alias' file tree, i simply mean an area of the file system that allows the user to re-name and re-order the filter file system...

Great suggestion Craig.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

d) When selected 'My filters' we would have in the menu 'View' the options:
- 'View Only Already uploaded'
- 'View Only Not uploaded'
- 'View all My Filters'

e) (coming soon)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Lucato wrote:
What is going wrong for a while in the library? I mean, if it isn't secret.


Strategically, the biggest problem with the Filter Library is that it was designed with the editorial control in mind, and we quickly learned that the editorial approch isn't going to work well. So our strategic task is to redesign the library to be a community-driven repository.

The biggest problem with the community-based approach is that we need a robust system that would automatically promote quality filters and remove "sub-optimal" ones. Something truly Darwinian, a system that could digest any filters users drop into it and select the "fittest" ones without any editorial control. This is my number one task at the moment.

On a tactical level, one of the biggest problems is the rendering bandwidth (we need to render all preview images before we can upload the filter to the Library and on the web). Even now people submit 40-50 filters a day, many of them very slow, and our rendering horsepower is limited at the moment (and it's scalability is limited as well). And this is beta! You can imagine what will happen when we release the final version, which will attract a lot more people.

We've implemented a background renderer that renders previews while we sleep -- we'll see the first results tomorrow, or even today.

I hope this explains why I've been so quiet recently smile:)
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Quote
Vladimir Golovin wrote:
The biggest problem with the community-based approach... ...and select the "fittest" ones without any editorial control. This is my number one task at the moment

Wow, is It possible with no human inspection? Hehehe. Just kidiing.

Quote
On a tactical level, one of the biggest problems is the rendering bandwidth (we need to render all preview images before we can upload the filter to the Library and on the web).

Talking about rendering all preview/bandwidth/time I think FF Team would cut the render of the variations and maps. I mean, just keep the actual main page of the filter showing only the main render and thumbs of the variations and maps. So, It would reduce 9 renders plus the maps plus html pages! And show the seamless of the main image when clicked on the link. If a member/User/Customer want to see the other variations rendered large, well, render by themselves. Btw, the large one would have a FF watermark.
Another suggestion would be when user want to submit a filter, He/She should render the 512x512 pixels and send/upload the JPG together his/her submittion. So, Automatically would get the Presets generated by the member instead of FF create new ones. Well, the problem here you will need a human inspection in this case to check if the JPG was really an image from the filter or any other image. Maybe when submitting a filter the FF would send the 660x600 rendered from the 'Default' preset. So, even user has used another image, when submitting it would render the original. Hmmm, maybe not, it can make the effect different. Well, I really don't know, just launching some thoughts.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

e) Filter over filter: Maybe would be interesting if the stand alone would get to keep the previous filter applied and apply a new one over It. I mean, we would get to apply one filter and after that apply another one over the 1st filter result. Maybe a checkbox Like "[ ] Over filter". So, if It isn't marked, when you apply a filter you will apply a new one.

f) (coming soon)
  Details E-Mail
Quasimondo
Quasimondo

Posts: 147
Filters: 32
Quote
Lucato wrote:
Another suggestion would be when user want to submit a filter, He/She should render the 512x512 pixels and send/upload the JPG together his/her submittion. So, Automatically would get the Presets generated by the member instead of FF create new ones. Well, the problem here you will need a human inspection in this case to check if the JPG was really an image from the filter or any other image.


The rendering of the preview should become an automated part of the submission process and it should happen on the user's machine. Especially because it might take some time to render this it will have a "Darwinian" effect as people will think twice before submitting an especially slow rendering effect. Also because the submission process would take longer than it takes currently people will take even more care in the preparation of their filters in order not to have to update too often.
  Details E-Mail
James
James
Posts: 676
Filters: 46
How about a last 25 filters uploaded area or something so we could keep checking it for new filters smile:D
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Lucato wrote:
e) Filter over filter: Maybe would be interesting if the stand alone would get to keep the previous filter applied and apply a new one over It. I mean, we would get to apply one filter and after that apply another one over the 1st filter result. Maybe a checkbox Like "[ ] Over filter". So, if It isn't marked, when you apply a filter you will apply a new one.


lucato, you really have to start reading all the posts. i already suggested that one, as well as having a dual image input.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Quote
Kraellin wrote:
lucato, you really have to start reading all the posts. i already suggested that one, as well as having a dual image input.

Oh, I'm sorry about that. If I had find your post in the search or I had all day as free time to read all posts I swear wouldn't post that. smile:D Just kidding. Nice Idea so. smile:)


  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

f) Maybe it was already mentioned, but when using FF as a filter for PS or other, after clicking on APPLY, It would ask if we want to keep FF opened or close It. Every time I want to aplly a different filter I need to wait FF open up all again.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Quasimondo wrote:
The rendering of the preview should become an automated part of the submission process and it should happen on the user's machine.


Yes, that was teh first thing we have thought of when we hit the rendering bandwidth problem. Currently, the automated rendering queue handles the load, but that may not be sufficient in the future.

Also, moving the rendering to the user's machine would allow us to post the submissions instantly, without delay required for rendering (assuming that we remove the pre-approval process).

And yes, I fully agree with you that people will think twice before submitting terribly slow filters when they are rendered on their own machine.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
g) It should be cool if in the "folders" (Building, Misc, Organic...My Filters) we could sort the textures/filters By Date (approved or uploaded) or Alphabetical as is it today. Maybe a RMB and get a context menu with sort order. So we would view the textures by date or alphabetically. smile;)
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

h) In the FILE menu under "New image...", we would have an option "Revert to default image", so it would load up the Default.bmp file into FF.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Lucato wrote:
h) In the FILE menu under "New image...", we would have an option "Revert to default image", so it would load up the Default.bmp file into FF.


Yes, thought about this myself. I'm adding this to the list.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
you can currently load the default back in with open. just go to the proper folder in FF and look for 'default.bmp'. i think it's in the 'resources' folder somewhere.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Yup Kraellin, I know that, but the suggestion was just to make things easier without searching the file but just clicking on menu. smile;)
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
i) In the "File" menu under "Save image as..." we would have an option "Batch process..." where it would save at once the selected presets. Maybe it would open up a new window asking stuffs as Save Folder, File Format, File name string and sequence number.

j) Still in the file menu we wound have an option where we would save all presets selected as one only image. Let's suppose I select 12 presets and slect FILE/SAVE AS ONE IMAGE... and a pop-up would show up to select the # of columns by lines. Let's say I've picked 4x3 prests, and FF will generate one large image with the 4 columns presets by 4 lines presets with a small white* distance between them. * Maybe we could select the color background and reduce the size or keep the original size. So, in this case if each preset had 600x600 pixels the FF will generate an image with 2430 pixels x 1824 pixels (6 pixels of distance between presets and borders)
  Details E-Mail
jffe
Posts: 2869
Filters: 90
----Having filter makers choose their own keywords is alright for a start, but that could/should be editable by all users, to change/add, keywords. Kind of a filter wiki type thinger. I know I sometimes over-do my (number of) keywords, and maybe don't put some that are more relevant to what the filter does (or doesn't do). Ultimately, more interaction in a broader scale, is the way of the internet in general, but does that work long term, too early to tell, so it's just an idea meanwhile eh.
----Also, having an archive of filters that get updated, and just automatically tagging them v2, V3, etc, and having all previous versions available, might be an idea worth considering, especially since filters are so tiny in filesize that it wouldn't add to any server traffic/usage hardly at all. More of a filing system issue if anything (extra work that is).

jffe
Filter Forger
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Jffe, you can edit the filter and save again, so this way you can edit all keywords you want too. Maybe I didn't get it very well.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

i) In the "File" menu under "Save image as..." we would have an option "Batch process..." where it would save at once the selected presets. Maybe it would open up a new window asking stuffs as Save Folder, File Format, File name string and sequence number.

j) Still in the file menu we wound have an option where we would save all presets selected as one only image. Let's suppose I select 12 presets and slect FILE/SAVE AS ONE IMAGE... and a pop-up would show up to select the # of columns by lines. Let's say I've picked 4x3 prests, and FF will generate one large image with the 4 columns presets by 4 lines presets with a small white* distance between them. * Maybe we could select the color background and reduce the size or keep the original size. So, in this case if each preset had 600x600 pixels the FF will generate an image with 2430 pixels x 1824 pixels (6 pixels of distance between presets and borders)

k) Coming soon...
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

k) Besides the itens above, FF would keep the latest size we have rendered/setted/worked (New Image) instead of always opening at 600x600 pixels. So, next time I open FF I don't need to set the size again.

l) Besides that, on the side of the progress bar FF would show the actual pixels by pixels info.

m) Coming soon...
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Lucato wrote:
i) In the "File" menu under "Save image as..." we would have an option "Batch process..." where it would save at once the selected presets. Maybe it would open up a new window asking stuffs as Save Folder, File Format, File name string and sequence number.


I think the majority of graphics editors support batch automation. For example, in Photoshop you can record a macro that includes a Filter Forge filter and then feed the macro into the batch processor which will take care of file naming and numbering, target directories etc.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Lucato wrote:
Besides that, on the side of the progress bar FF would show the actual pixels by pixels info.


Not sure what you mean here -- the number of rendered pixels in relation to the total number of pixels?
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Hey Vlad, how is it going? I hope everybody had a great Easter Time.

Vlad
Quote
Vladimir Golovin wrote:
I think the majority of graphics editors support batch automation. For example, in Photoshop you can record a macro that includes a Filter Forge filter and then feed the macro into the batch processor which will take care of file naming and numbering, target directories etc.

Well Vlad, I'm sorry but I think Macros won't work once you can't say to the Macro how to get the 2nd, 3rd, 4th or random pick presets from FilterForge. Who uses Photoshop Elements and others won't get to use macros. Besides that, as FilterForge can works as stand alone as I use most of the times, it would be a great addiction get to save/render at once (Batch) all selected presets we have selected into FF.

Quote
Vladimir Golovin wrote:
Not sure what you mean here -- the number of rendered pixels in relation to the total number of pixels?

Nope Vlad, what I meant was the actual size of image (whole image) Eg. If I've in stand alone/other setted 1024x1024, it would show up on the side of the progress bar the size of the image -> 1024x1024 pixels. And don't forget to make FF get to keep the latest used size when opening FF again. smile;)

Vlad, what about the item "j)" would that be possible to add? That would help a lot.

Best wishes,
Lucato
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Lucato wrote:
what about the item "j)" would that be possible to add?


Personally, I consider this to be a high-level task best left to graphic editors like PSP or Photoshop. Also, many viewers like ACDSee have album/gallery functionality these days.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
I see Vlad. Who know in the future. smile:) Vlad, I'm sorry I don't know ACDSee, but what is the album/gallery functionality connection with FF genarating all presets as only one image? Does ACDSee do it? I didn't get to understand this part of your comment.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, there's a tool in ACDSee called "Create Contact Sheet" that combines selected pictures into a single file, with adjustable spacing, rows, columns, borders, backgrounds etc. Here's the screenshot:

  Details E-Mail
Torley
Second Lifer

Posts: 303
It looks like ACDSee has better contact sheet functionality than my current fave, XnView! I'll check it out (I'd really like to use it for my textures), thanks for the tip, Vladimir!
I'm enjoying using Filter Forge to create http://torley.com/textures
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

m) When we click once over a filter, it opens the filter in the main interface. FF would have the option to open up a filter in the Editor when we click twice over it.

n) Coming soon...
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

n) In the presets tab, FF would allow us to drag & drop the presets to get to sort them the way we want to;

o) The default image is 600x600 when we open FF. If we set the new image as 1800x1800, it keeps this value in the NEW IMAGE pop-up next time we open up FF. When we open FF again, it opens as 600x600 instead of opening the kept value. I think it is due FF opens the Default.bmp file. Well, it would be cool if next time we open up FF, it would open the image as the size saved in the new image pop-up. Maybe we would have a checkbox in the "Options" to pick "Open always the default image" or "Open always the new image";

p) Coming soon...
  Details E-Mail
MicheleA
Posts: 7
As someone who only uses filters -- owner of a basic edition -- the one thing that would improve FF for me is to have a way to keep the "Show Original" box permanently checked.

I did look in the options menu for this, but didn't see anything. It's not a major problem, only a bit of a nuisance when I'm browsing through filters, especially since I have a lot of them. Sometimes I simply want to look over the presets, not apply the default filter every time I click on one.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Quote
MicheleA wrote:
As someone who only uses filters -- owner of a basic edition -- the one thing that would improve FF for me is to have a way to keep the "Show Original" box permanently checked.

Just to let you know, the full acts the same way.


Quote
MicheleA wrote:
I did look in the options menu for this, but didn't see anything. It's not a major problem, only a bit of a nuisance when I'm browsing through filters, especially since I have a lot of them. Sometimes I simply want to look over the presets, not apply the default filter every time I click on one.

I see what you mean. Good request MicheleA. This way you don't need to wait to render the larger preview to start to render the small presets thumbnails and so on. Yup, maybe FF by default would get the 'Show Original' as checked and just render the preview when we click on a preset.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

p) I'm not sure if it would be possible to be added, but it would be cool if when applying a filter in the main window we would have a slider called "Visibily" in the same group were we have (Size,pixels / Variations / Seamless tiling). So, it would work as a ALPHA/Layer transparence from 0%-100%. I know we can Edit a filter and create a way to do it or even do it in PS. But that isn't the point. I don't want to edit each filter and I'd like to see the transparent result before applying the filter that sometimes in a larger images take too long to render.

q) Coming soon...
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
All kinds of good ideas, Lucato!!! Hopefully most of them will make it into V2.....but I've learned not to hold my breath here..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Thanks StevieJ.
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

q) In the "About Filter Forge" window, it would have a new tab "History" with all updates info from the previous versions;

r) When Installing Filter Forge and selecting plug-ins/softwares, it would have a browse button to pick where we want to install the FF plug-in. Some users don't have theirs plug-ins folders in the default software folders.

s) Coming soon...
  Details E-Mail
James
James
Posts: 676
Filters: 46
Quote
p) I'm not sure if it would be possible to be added, but it would be cool if when applying a filter in the main window we would have a slider called "Visibily" in the same group were we have (Size,pixels / Variations / Seamless tiling). So, it would work as a ALPHA/Layer transparence from 0%-100%. I know we can Edit a filter and create a way to do it or even do it in PS. But that isn't the point. I don't want to edit each filter and I'd like to see the transparent result before applying the filter that sometimes in a larger images take too long to render.


Great idea especially when using effects filters when you don't want too great of an effect applied.

---

For me the main thing i want is to be able to render when i want rather than it always rendering over and over, so make some changes and then click a button when im ready to render it.

Also organization is a big thing with folders and sub folders so i can catagorize what i make and easily find it rather than going through a big list etc.

Another major thing is being able to minimize the app and do something else when rendering without it taking the main focus and then return to it later on as with high res stuff it can take a while but i still want to use the pc for other stuff.

So yeah im sure i have said those before but there still the major things for me atm.

  Details E-Mail
IONclad
Building art one node at a time.
Posts: 123
Filters: 25
I really like the user render option. I kinda was surprised when I first found out that the rendering was done at your end. I don't think it would be all that cumbersome for me to click a 'render for upload' button and wait while it renders out all the presets and other channel examples. I understand that for more complex filters this could be a task measured in hours, but I'd simply click render and go to bed to find my filters all ready to upload in the morning. The simple way I suppose would be to add a checkbox to the filter editor panel "ready for upload", then two options could be available for upload, 'render this filter' and 'render all filter'.

This rendering could even be available as an idle task. Why not have pre-rendered samples attached to all presets? I'm often frustrated with having to wait while complex filters render, only for me to see which one I'm looking at. then, when you render the filter with new settings you could be presented with the options 'save as image' and a new one, 'make this image preset'. When clicked the new button would save the new render scaled (if required)to the standard preview size and format.

I see two benefits with this system over the current setup. One, it removes the added burden on company resources, which then could be allocated to the Filter Forge app's development and two, it speeds up the whole filter community 'darwinian' process which is nice for filter builders.

I had written a bunch about animation and multiple bitmaps, but after finding them on the wishlist... Suffice to say that I REALLY want both features. I'm an animator and to use FF for creating animated textures would be heaven! The multiple bitmap feature just makes FF more capable and more powerful creating photographic textures for CG. (huge market)

smile:)

smile:)
the artist formerly known as Bongo51
  Details E-Mail
Tsu Dho Nimh
Bottom-Feeding Filter Scavenger
Posts: 190
As one who has only begun to use filters, and one who has read this whole thread:

1 - The ability to keep the "Seamless" permanently checked, as part of a user preference.

2 - The ability to rename or otherwise sort filters into an arrangement that makes sense to me for my use. Adding, searching and sorting by a user-generated keyword would be good, or dragging into a filter tree. The current title-based sort is dependent on the filter creator's naming, and "whazzat", OR "conundrum" are useless. I may look at "ancient stone" and think "cheap flocked wallpaper".
  Details E-Mail
Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Filter Forge (Main interface)...

s) When we call the "About..." in the "Help" menu, Filter Forge would have a new tab called "History Changes" with a list of all Updates, Additions and Fixes from the actual and previous versions;

t) Coming soon...
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Bongo51 wrote:
I'm an animator and to use FF for creating animated textures would be heaven!


Bongo, have you seen this?
http://www.filterforge.com/forum/read...5&TID=6133
  Details E-Mail

Messages 1 - 45 of 54
First | Prev. | 1 2 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

28 unregistered users.