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StevieJ
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It's been said that the current complement of noises is enough to do whatever you want...but I beg to differ with that... I've used FF alot for several years since the first Beta trial...and there are alot of things that just can't be made using the existing noise components... You can come up with elaborate constructions to try to get close to what you want...but the current noise "limitations" make it a far cry from what you really want...

IMHO, a program such as this should have a full library of all available noise known to mankind...authors should not have to create work-arounds to try to get close to common noise patterns...and beginners should have them all right out of the gate with this program...

*cough* smile:D In addition to that...a noise generator component with user-defined formula input would be soooooooo sweet with this program!!! smile:beer:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jitspoe
Posts: 189
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I agree. On the up side, it's possible to make new noise components with the map scripting. Is there a particular noise pattern you want?
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StevieJ
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Hey Jitspoe, my primary reasoning is to make FF easier to construct filters without all the work-arounds and scripting... FF's learning curve for filter construction is too high and "assumes" too much beyond the average Jo user...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
StevieJ wrote:
"assumes" too much beyond the average Jo user...


Does an average user really need a full noise library?
This may surprise you, but according to our surveys the vast majority of FF users have never created a filter, and have no need for this.
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StevieJ
Designer/Artist

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It's not only about making it easy for authors...which I think would be a big consideration in doing this given that the vast majority of filter submissions are at the introductory level... It's also about filling in the all the holes in the library where alot of common pattern filters are missing...remedying the use of work-arounds and scripts that make filters ten times slower than they should be...and making the program more user-friendly in filter construction...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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uberzev
not lyftzev

Posts: 1890
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Stevie, I think you need to post a specific example of an effect you feel should be possible with the default components .

On a side note why does GMM never respond to my feature requests?
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GMM
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Filter Forge, Inc
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Quote
uberzev wrote:
why does GMM never respond to my feature requests?


Because the StevieJ's one is easier to reject smile:D
Just kidding. In fact, it is Vladimir who considers what features to implement. He does read this forum but hardly finds time to reply.
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uberzev
not lyftzev

Posts: 1890
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Quote
GMM wrote:
Because the StevieJ's one is easier to reject smile:D

Ahh, that's what thought. smile:dgrin:

Quote
Just kidding. In fact, it is Vladimir who considers what features to implement.

I just think if we had some idea of what was in the pipeline maybe we'd stop asking for random things out of boredom. smile;)
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StevieJ
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Excusy??? Have it set to StevieJ auto-reject again??? smile:dgrin:

All the simple noises...and there's quite a few...just so beginners would not have to learn more advanced skills and/or scripting in order to get them...

BTW, quotes aren't working here...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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uberzev
not lyftzev

Posts: 1890
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Quote
StevieJ wrote:
All the simple noises...and there's quite a few...just so beginners would not have to learn more advanced skills and/or scripting in order to get them...
Perhaps a "tutorial" category for the default filters is the answer.

Also I can quote and you can't! smile:devil:
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StevieJ
Designer/Artist

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Still can't quote...musta lost my quote privileges again... smile:| ... smile:dgrin:

Could do tutorials...but since we're talking about beginners, most wouldn't understand/comprehend what they are actually doing in following the tutorials...

It just seems "appropriate" that a program like this, that is centered on using noise patterns, would have the quintessential library of them for use... Just having the current ones seems very self-limitting, IMHO...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
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+1 for more noise! (oh, and noises, too)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
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Quote
Kraellin wrote:(oh, and noises, too)


Maybe FF could play a "D'oh!" sample each time there is Lua errors. smile:D

But yeah, usually i blend noises and use layer modes etc to create variations but it would nice to have more available so this gets my +1 vote also. smile:)
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StevieJ
Designer/Artist

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Take something as simple as a zig-zag noise pattern...look what you have to go through to create this simple pattern with FF the way it is... All of the this stuff should be ready-to-go noise components with this program, IMO...

Release the Kraken!!! smile:| ... smile:devil: lol...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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uberzev
not lyftzev

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Quote
StevieJ wrote:
Take something as simple as a zig-zag noise pattern...

smile:?:
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hexagonstar
Posts: 47
Filters: 18
+1! It would make better filters more easy to construct. Regardless anyone wants to script them or not.

Curious: What kind of noise patterns are missing?
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Austy51
Posts: 19
Filters: 7
+1 !! i think we need the custom formula editor like StevieJ said. then vlad wont have to worry about what noises we want and (in the essence of FF) have us create our own. I also suck at scripting and dont want to spend the time to script. so having us only put in the formula (which I can do!) would work perfectly! smile8)
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StevieJ
Designer/Artist

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There are all kinds of other noise patterns beyond the ones available in FF...most of which are based on a similar/shared algorithm...

It has been argued that more noise is not needed because 99.99999% of FF users are not authors...but straight filter users... I contend that this is exactly why FF needs to incorporate all noise patterns...

With program rewards now exhausted due to the competition between the number of filters already in the library, the lack of submission incentives, it being more beneficial for authors to take advantage of their own filter work than to give it away to FF, and there being no author copyright protection on straight texture results (allowing anyone to hyjack them fr om here even without having the program)....most of the advanced/veteran authors are not submitting quality works anymore and FF is now stuck in continuous intro variant submissions rut that is literally burrying the mean quality of library filters... Given the current state of filter submission by primarily introductory authors, a full noise library would allow this group of authors to expand the variety of filters in the library without having to obtain advanced skills with the current limitted set of noise... Does this make any sense to anyone??? smile:?:

Further, if there is any program that should have all available noise, FF is it!!! It does not make any sense to me at all to have a limitation like this here...when a program like this SHOULD be the quintessential place for using all available noise known to mankind... smile:?:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
StevieJ, any imaginable noise can be made with Lua (correct me if I'm wrong). Do you really want to divert the developers' attention to a task that can be accomplished by the community?
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StevieJ
Designer/Artist

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Yes...most definitely!!! My point is that the current submission "community" is not obtaining the skills to work with the limitation of existing noise or learning Lua...and once authors do possess those skills, they are not submitting them due to the lack of incentives to do so... I think this has become quite obvious without reiterating everything... I personally believe that making alot more noise patterns available will allow filter variety to expand upon the current "beginner" community without the need for the advanced skills... If FF nor the community is not going to provide them...which seems to be the case...then this intro variant submissions thing will continue to go on and hurt this program, IMHO...

I could be wrong...but I think reviving this once vibrant community with quality filter submissions upon new incentives is the real answer... Since this does not look like it is going to happen, expanding noise so beginners can more easily create alot more things seems to be the next best thing you can do...to me anyway... smile;) smile:)

PS... smile:D One last thing...there are alot of limitations to what you can create with Lua...and alot of other things that you need have pretty advanced set of LUA skills to accomplish...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Totte
Übernerd

Posts: 1460
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@GMM: With Lua scripting still severely broken on Mac OS X, yes.
- I never expected the Spanish inquisition
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GMM
Moderator
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Quote
Totte wrote:
With Lua scripting still severely broken on Mac OS X, yes.


(sigh) You are right. Personally I don't think it's fair to offer a working feature on Windows and a broken one on Mac; maybe Vladimir will raise the priority for fixing Lua after 3.0 is released.
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TBH-1138
Posts: 95
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Quote
StevieJ wrote:
there being no author copyright protection on straight texture results (allowing anyone to hyjack them fr om here even without having the program)

I saw SolarGen being used in a couple of places. I don't mind. smile;)
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StevieJ
Designer/Artist

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Back on topic... smile:devil:

"My point is that the current submission "community" is not obtaining the skills to work with the limitation of existing noise or learning Lua...and once authors do possess those skills, they are not submitting them due to the lack of incentives to do so... I think this has become quite obvious without reiterating everything... I personally believe that making alot more noise patterns available will allow filter variety to expand upon the current "beginner" community without the need for the advanced skills..."

In addition... smile:D There was talk of making a more 'user-friendly' version of FF...well, I personally think that offering an extensive library of noise components would be the easiest, most cost-effective way to do this...while dramatically enhancing the overall capabilities of the program...

I'm not yelling...yet...that will be in bold caps... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
[...] they are not submitting them due to the lack of incentives to do so


Precisely. smile:devil:

Still, I don't think that a noise library should be based on library filters, as that would be pretty incovenient to use during filter construction.

Instead, a convenient noise library should be based on...

1) component grouping functionality to organize components into functional groups, as has been requested for a long time. (aka "recipes", "micro-snippets", "sub-routines" or whatever you'd like to call it).

2) a dedicated Filter Editor panel that would allow for sorting/categorizing/filtering/annotating these component groups, and provide drag-and-dr op functionality for conveniently adding them to a filter tree.

Most likely, a full noise library would develop as a by-product of a full-featured "component group preset" system.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
rather than having a ton of different noise components, why not simply add more functions to the ones we have that would allow them to be other types of noise? you'd simply add a couple of controls and make your perlin be not just a perlin but it could be several different types.

i know, easy to say, but just thinking of the clutter of adding a dozen new components. i mean, in theory, one could have just one noise filter and you set various parameters within that component and it can be 12 different ones, or even 1200 or whatever.

i can just see vlad rolling his eyes as he reads this and going, 'spare me the 'geniuses' who have never coded' smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
rather than having a ton of different noise components, why not simply add more functions to the ones we have that would allow them to be other types of noise?


Let's make a distinction here between Noise components and "noise(s)":

We already have all the Noise components we need (and I disagree with StevieJ's basic premise that we need more). All kinds of "noises" can be built using the available Noise components in conjunction with blends, offsets, noise distortions and clever input-remapping. You could even use script to make your very own custom Noise component.

I've constructed tons of experimental "noise" recipes back in the FF 1.0 phase, and quite a few of these ended up being turned into full-fledged library filters.

However, sometimes you don't have the time to turn a promosing "noise" into a working filter, you just want to provide the "raw noise recipe", which only consists of the most basic filter tree setup.

Sharing these "raw noise recipes" currently is rather clunky. Sure, you could build a snippet (and I've tried this approach with the "Noise Lab" snippets), but these still need to function like normal library filters, and you need to dedicate time to test and properly document them.

The conclusion: We need a simpler way to share "raw noise recipes", and that's were the "component grouping" system comes into play (mentioned in my last post). It would not be a part of the filter library but instead be an online repository of "raw recipes" only accessible from inside the filter editor.

This repository would include a "full noise library" (with hundreds of community supplied "noise presets"), and it would also integrate the "raw recipes" that we currently share via snippets.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you want to access the internet fr om within the editor? i think that's a bad idea.

component grouping, that's where a number of components tied together to do one generalized function get more or less 'compiled' or considered to be one component, right? and if so, rather than putting these into an online repository, i'd prefer they be something one could download and then access from within FF, thus i would have the entire repository stored on my machine for my use when the FF server is down or FF folds up as a company or whatever.

but i do now take your point, regardless of how it's implemented. still, i could see a 'noise creation' component wh ere one could more broadly manipulate and create noises all within one component.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
Kraellin wrote:
but i do now take your point


I'm glad to read that. smile:D

Quote
Kraellin wrote:
you want to access the internet fr om within the editor? i think that's a bad idea.


Well, we need some way to synchronize the "recipe" repository online, do we not?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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that's fine, make a library for them, separate from the normal library, but i see problems rising from accessing it from the editor. i suppose you could, for those that want it, but i'd also make it as a download to one's own FF library. you might then access what you've downloaded available in your own 'group' library, along with other groupings. or something like that smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Wha??? smile:dgrin:

I think FF should just keep it as simple as possible for users as well as themselves by just loading up the "Noise" component catagory with all the different noise components... I don't think it really matters how many different noise components are in there...just so long as it makes it easier for beginners to create filters without having to learn all the more advanced component manipulation and Lua...

FF has stated that they do not want to put their resources into creating/purchasing all the additional noise due to the vast majority of customers being straight filter users...and everything can be created from either manipulating existing noise or Lua... I find this reasoning to be severely flawed at best...for several reasons that I've already stated...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
FF has stated that they do not want to put their resources into creating/purchasing all the additional noise due to the vast majority of customers being straight filter users...and everything can be created from either manipulating existing noise or Lua... I find this reasoning to be severely flawed at best...for several reasons that I've already stated...


Severely flawed? How so?

Building a noise library is definitely something the community should do, given that the tools to create myriads of noises already exist. This is not a software development task, but one for filter authors.

If I were in Vladimir's shoes and wanted to build a noise library, I'd sponsor a filter building competition, but I certainly wouldn't put my in-house filter authors to the task.

That said, I do not think that the Filter Library should become the repository for all kinds of noise snippets. It would just be too unwieldy to use in filter construction. We need this stuff drag-and-drop ready at our fingertips within the Filter Editor.

Makes one ponder if "component grouping" functionality could be a solution. smile:D smile;) Basically, you'd just put a 'Groups' category inside the Component Bar and you've got instant drag-and-dropping for those custom component groups.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
Vladimir Golovin wrote elsewhere:
Grouping is on high-priority on our list, but it won't be included into FF3.0. However, FF3.0 will contain (actually already contains) many infrastructural improvements that will pave the way for full-blown grouping in future releases (hopefully FF4.0). Under full-blown grouping I mean the ability to "build" your own components with custom inputs from Filter Forge's stock components, not just boxing and naming them.


[My emphasis]

There we have the foundation for our "full noise library", guys. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i agree. all i'm debating is how do we store, make them available and access them, both as creators and users.

for our own personal collection, this isnt a problem so much. hopefully, there will be a feature within the editor where we can store our own 'groups' for easy access. that way, one can store a group from one filter and use it in another filter without having to transport it via the clipboard.

so, if this storage area already exists within the editor, i'll amend what i said earlier about not accessing the internet within the editor. i think the easiest method now would be to indeed access the internet from within the editor, but do it like we did with the 'obsolete' method of getting filters from the library. you would hit something similar to the 'download more filters' button and connect to the 'groups' library. you'd then simply pick the various groups from that library that you wanted to download and download them. once you have them within your own personal 'groups library', you'd no longer have to access the internet to retrieve and use them.

this would keep it all away from the user who never makes filters and never enters the editor. he/she would never see a bit of all this. it would mean more infrastructure for FF, inc., however. they'd need another online library and a place to store them within FF. it also satisfies my personal desire to not have to depend constantly on an online service/server that may or may not be available in the future.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Indeed the question is: How do we store, share and access "custom components" both as creators and users?

IMO, storing/sharing/accessing Custom components should work identical to the way we work with filters, with a few key differences:

[*] Custom components should be usable fr om within the Filter Editor only, in the same way as Filters are usable only from the Main UI.

[*] Much like the filter browser in the main UI, we need some sort of Custom component browser panel within the Filter Editor, which allows for a drag-and-drop workflow. This browser would also provide filtering/sorting/categorizing as well as submit-to-library functionality.

[*] The current Component Bar could be revised/expanded to include the above mentioned Custom component browser functionality and thus provide a unified GUI area from which any and all possible stock components can be retrieved.

[*] Among the many categories in the Custom components browser, there would be the category "Noise", which is wh ere the "full noise library" would be located.

[*] Downloading Custom components from the online library should work identical to filter downloading via the website, you'd just be browsing a new library category. Downloaded Custom components would not be visible in the main UI filter browser, but only inside the Filter Editor's Custom component browser panel.

[*] The submission and editorial/review processes for Custom components could be the same as for regular filters, with the difference that Custom components would be submitted from within the Filter Editor.

[*] There should be a highly visible "Officially endorsed" tag (similar to Editor's Picks) given by the FF review staff to those Custom components that represent optimal solutions. These should also be given top priority in library searches.

[*] Over time, the legacy 'snippet' category in the Filter Library should be obsoleted. The best and most optimal snippets should be translated into Custom components by the community

[*] It should now be obvious that a "full-featured" Custom component system that includes an online repository is at least in part dependant on a redesign/expansion of the current Filter Library infrastructure, so I'm expecting these two systems to come to fruition in tandem, hopefully during the FF4.0 development cycle.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
It's been said that the current complement of noises is enough to do whatever you want...but I beg to differ with that... I've used FF alot for several years since the first Beta trial...and there are alot of things that just can't be made using the existing noise components... You can come up with elaborate constructions to try to get close to what you want...but the current noise "limitations" make it a far cry from what you really want...


OK, going back to StevieJ's original premise here, with my emphasis added on the quote.

Stevie, can you give us some visual examples? I'm asking because I'm feeling an urge to post something new in my 'Noise Lab' thread. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

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Don't do it, Dilla!!! smile:| ... smile:dgrin: lol...

Actually Dilla, you posted a link/pic of all the other available noise patterns a few years ago in one of the strings...just too lazy to dig through all of it to find it... smile:D It went from simple patterns like zig-zag to more complex organic patterns to create things like reralistic lightning, tree roots/branching etc... There are alot of them...with Worley being just a small part of it...

I'm not sure, buit I think there is copyright issues associated with different noise patterns...think FF paid for the Worley noise...so maybe they do not want to pay for any more of them...but I think that they should... It makes perfect sense for programs like this and Genetica to have them all...

Just look at the different filter constructions to try and emulate things like lightning, trees, zig-zags, and myriad other patterns...all advanced authoring skills needed to achieve with component manipulation and/or Lua... With FF not offering skilled authors further incentives to submit works like that anymore...and the library being literally burried in endless clone variants of the same filter by a predominantly beginner community...it just makes sense to me that expanding noise pattern library would allow the beginner community to expand the usefulness, quality, and range of submitted filters beyond the ongoing "slump" without needing to aquire all the advanced authoring skills... Let's face it...once most authors achieve these advanced authoring skills with components and Lua, they are not going to give away their hard/unique work to FF when they can better benefit from it by keeping and using it themselves...

Just gotta do the math...spending hours upon hours creating unique, useful filters to compete with 8000 other filters...in the hope of getting three of them to go 'High Usage for three reward ponts...all for a $150 program... smile:|

So in conclusion... smile:D More noise!!! smile;) smile:D lol...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
Actually Dilla, you posted a link/pic of all the other available noise patterns a few years ago in one of the strings


You mean this one?

Quote
StevieJ wrote:
...it just makes sense to me that expanding noise pattern library would allow the beginner community to expand the usefulness, quality, and range of submitted filters beyond the ongoing "slump" without needing to aquire all the advanced authoring skills...


... which is exactly what we could do with the Custom component system: build a library of custom, easy-to-use, drag-and-droppable noise generator components.

Furthermore, building custom components should be much less time-consuming than building whole filters, so I don't see the problem with submissions either.

My point is: You won't be able to convince the FF team to produce the "full noise library" that you desire in the form of library filters. However, I'm convinced that FF will eventually provide the tools so we can build this library ourselves. This means that it will probably come down to submission incentives, and I'm sure that Vlad has got something up his sleeve regarding that.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you both make good points, so my question becomes what's the added overhead in compute time in making a 'group' type noise and one that IS a component? and would there even be any increase in that overhead or might it actually work the other way around with the group being the less costly?

inquiring minds want to know! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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I'd be surprised if Custom components displayed a performance boost compared to the total performance of the stock components they are made of. However, they'd certainly bring a 'convenience boost' that benefits the workflow of filter authors.

The 'overhead' part is something that only the devs can answer. I bet Vlad has been playing with prototypes of the Custom component system since the FF1.0 beta. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
it wouldnt surprise me, dilla smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

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Dilla, that's the post...good memory...

Vlad took my quoting privledges away...so have to cut and paste quotes... smile:| smile:D

Dilla commandingly wrote with great vigor and emphasis!!! smile:D

"...these guys are seriously noise addicted! FF needs to get there too!!!"

I strongly agree with that...

Craig, I think that just providing the noise components would be the easiest, most cost-effective, more user-friendly way to go...but could be wrong about that...

The 'custom component' idea is a good idea...I just think that most of them will take advanced skills to create...and advanced authors will not do the work and submit them to FF...but rather keep them for themselves...which is exactly what I would do...no incentives and no need to give away hard work that differenciates me from Joe Public... FF operates in their own self-interests...and so do I... I don't beat on FF over issues unless there is some benefit in it for me... Yup, I'm a selfish bastard!!! lol... smile;) smile:D

Implementing both ideas would be best... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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James
James
Posts: 676
Filters: 46
What would be great is the grouping suggested with a custom user library tab with folders and sub folders. Then when you make a nice noise etc or find one in a filter you can just group it and drag and drop it into a user library folder ready to re-use at any time in the future.

I find with noises i can use blending to make many different types so if you were using custom groups or scripts in another group the options would be endless really. Of course it would be great to have new or additional options on the main noise types but i agree that grouping and a drag-drop user library is definitely the way to go.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Just found another interesting quote...

Quote
Vladimir Golovin wrote elsewhere:
Yes, we even thought of a separate section of the filter library for submitting "subroutines" or something like that. Also, that would work great if we add some kind of "subroutines" or component groups into the Editor.


That post is from May 2006. I'm smelling all my custom component dreams come true. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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Quote
Crapadilla wrote:
That post is from May 2006. I'm smelling all my custom component dreams come true.


hehe smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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