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uberzev
not lyftzev

Posts: 1890
Filters: 36
A nifty fog effect can be achieved when 'details' is set to 0 and the same image is used as the depth map and the tint color. Sadly once you add 'details' the effect is ruined.

My proposal is a "fog" control.

Essentially, items that are lower in the "layer order" receive an increasing amount of some color.

This has a number of benefits.

#1. More realistic Surface (3d mode) filters (smaller particles should have less depth!)

#2. Simulation of light fading at a distance
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yay +1
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uberzev
not lyftzev

Posts: 1890
Filters: 36
On further thought I think it should be related to the roughness control. So instead of lessening opacity you'd have a color overlay that would serve to reduce contrast.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Uber, I don't understand. Do you have an example/picture?
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