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JesusSheep
Posts: 87
The number components Artimatic Has.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah it's because Artmatic has to develop like that. See, in FilterForge you can make almost anything Artmatic does with ease. There are a couple which aren't possible, but around 70% of the things in those 600 components is clearly doable in FilterForge. Artmatic works also with Artmatic Voyager, so they added components for that tool. In basics, the point is this: artmatic may have 600+ components but most of it is doable in FilterForge no problem. In Artmatic, because of the way they developed it, they kinda need to continuously add new components, where in FilterForge, you can just put your own together. I mean they've been making that software for over 10 years now.

Likewise there are a ton of good things that are in Artmatic that FilterForge doesn't have. For example native fractal components, iterators, recursive components, components that have Z depth (volumetric stuff), and quite a variety of interesting noise patches.
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CeleriedAway
Posts: 26
Filters: 1
Could you post link to this software, please? I couldn't find it in google.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
http://www.artmatic.com/ <--- tada!

Been using the program for 10+ years now
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
A possible reason why Artmatic has so much components is their limit of 3 parameters and up to 3 inputs per component (if I understood their interface correctly). If we imposed a similar limit, a single Filter Forge component would explode into dozens of components.

For example, instead of a single Bomber component we'd have dozens, or perhaps even hundreds of components like Single-Particle-No-Chaos-Rotational-Bomber-With-Additive-Particle-Mode-And-High-Particle-Density.

As for the recursion / loop / iteration capability, I certainly hope to see that eventually implemented in FF: http://www.filterforge.com/forum/read...#nav_start
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Component Groups in v4 beta = "600+ components" smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
See, the one thing I know FIlterForge just can't do is generate sound based on the given node structure. I feel like that's how it makes the entire program really fun to use.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Artmatic is ONLY AVAILABLE FOR MAC smile:( smile:cry: smile:cry:, so there is no way that I could use it unless I find a way to use MacOS on Windows 7.

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Skybase

Been using the program for 10+ years now


Could be possible to see some examples of what you have done in all this years with this software?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
There's no cheaping out with Macs. smile;)

I wish I archived my works properly so I don't have to collect links. The first spot is obviously my blog but that doesn't have 10 years worth of work: http://skybase.wordpress.com/category/artmatic/ the second is my deviantART page which I've been using forever: http://skybase.deviantart.com/gallery/ that has quite a load of stuff I did mostly for fun. The next place is on Tumblr, http://skybase.tumblr.com/tagged/artmatic/ that's my "dumping ground" for art in general.

So for all these galleries: if you see anything that looks or resembles fractals, you have a 80% chance of that being made by Artmatic. If you see geometric work, that could be Artmatic, if you see anything that's a mountain-landscape picture as long as that's not a photo, it's Artmatic Voyager.

I got rid of most of my old ones... in favor of new stuff.

smile;)
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