JesusSheep
Posts: 87 |
The number components Artimatic Has.
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Posted: December 11, 2012 10:28 pm | ||||
Skybase
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Yeah it's because Artmatic has to develop like that. See, in FilterForge you can make almost anything Artmatic does with ease. There are a couple which aren't possible, but around 70% of the things in those 600 components is clearly doable in FilterForge. Artmatic works also with Artmatic Voyager, so they added components for that tool. In basics, the point is this: artmatic may have 600+ components but most of it is doable in FilterForge no problem. In Artmatic, because of the way they developed it, they kinda need to continuously add new components, where in FilterForge, you can just put your own together. I mean they've been making that software for over 10 years now.
Likewise there are a ton of good things that are in Artmatic that FilterForge doesn't have. For example native fractal components, iterators, recursive components, components that have Z depth (volumetric stuff), and quite a variety of interesting noise patches. |
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Posted: December 11, 2012 11:44 pm | ||||
CeleriedAway |
Could you post link to this software, please? I couldn't find it in google.
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Posted: December 12, 2012 11:41 pm | ||||
Skybase
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Posted: December 13, 2012 12:01 am | ||||
Vladimir Golovin
Administrator |
A possible reason why Artmatic has so much components is their limit of 3 parameters and up to 3 inputs per component (if I understood their interface correctly). If we imposed a similar limit, a single Filter Forge component would explode into dozens of components.
For example, instead of a single Bomber component we'd have dozens, or perhaps even hundreds of components like Single-Particle-No-Chaos-Rotational-Bomber-With-Additive-Particle-Mode-And-High-Particle-Density. As for the recursion / loop / iteration capability, I certainly hope to see that eventually implemented in FF: http://www.filterforge.com/forum/read...#nav_start |
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Posted: December 13, 2012 5:16 am | ||||
Crapadilla
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Component Groups in v4 beta = "600+ components"
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 13, 2012 6:10 am | ||||
Skybase
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See, the one thing I know FIlterForge just can't do is generate sound based on the given node structure. I feel like that's how it makes the entire program really fun to use.
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Posted: December 13, 2012 8:15 am | ||||
SpaceRay
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Artmatic is ONLY AVAILABLE FOR MAC
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Could be possible to see some examples of what you have done in all this years with this software? |
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Posted: December 14, 2012 4:14 pm | ||||
Skybase
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There's no cheaping out with Macs.
![]() I wish I archived my works properly so I don't have to collect links. The first spot is obviously my blog but that doesn't have 10 years worth of work: http://skybase.wordpress.com/category/artmatic/ the second is my deviantART page which I've been using forever: http://skybase.deviantart.com/gallery/ that has quite a load of stuff I did mostly for fun. The next place is on Tumblr, http://skybase.tumblr.com/tagged/artmatic/ that's my "dumping ground" for art in general. So for all these galleries: if you see anything that looks or resembles fractals, you have a 80% chance of that being made by Artmatic. If you see geometric work, that could be Artmatic, if you see anything that's a mountain-landscape picture as long as that's not a photo, it's Artmatic Voyager. I got rid of most of my old ones... in favor of new stuff. ![]() |
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Posted: December 14, 2012 9:56 pm |
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