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Betis
The Blacksmith

Posts: 1207
Filters: 76
Adobe After Effects has this neat feature where when you go type in a value for something, you can do basic math as a shortcut.

For example if I want to do some cool blends where I need precise mathematical values, I have to go to the calculator and do the operation, copy and paste or memorize the value.

What if I could just be like 100/7 and it would calculate it and put 14.2857... instead? Or even just 3*72 if I needed to. I would love typing 1/3 instead of 0.33333 and it just puts it in I don't have to worry so much about float precision and whatever

It would be most helpful for things with division just for quick input.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Revit (Architectural design software) has a similar function. When drawing a building, when a dimension appears, you can just type in "6*3.1457/11 + 1 ", and boom it just calculates it.

In Revit, this is also how you program in parametric intelligence into your objects. At a dimension you can plug parameters (aka variables) in instead of hard values. So, you might have HEIGHT = <TopHatHeight> + (<Coat> / <#Buttons>) - <Beard Height>

It's a great system and is very powerful. I wish FF could do something similar for working with input values just as text (i.e. without converting to maps).
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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:D

Input Math would be so sweet too!!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Arithmetic input was previously shot down: http://www.filterforge.com/forum/read...essage6067 smile:(

But I see input math is a definite necessity actually. I guess the thing is, we kinda have methods for doing math in FilterForge, but they're kinda still disconnected from doing "input math" with them, since RGB math components don't connect to control inputs. So we have to work around the system to get math into the controls.
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