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Burt
Random Old Guy
Posts: 333
Filters: 12
Wacky idea but sometimes when I create textures in Photoshop I will retain a 'frame' and remake the middle. This will allow you to create multiple seamless terrain tile or brick wall variations (see attached) and they will all tile well together. So a component that allowed you to 'freeze' a certain amount of pixels of the edge then generate a new 'middle' or some way to generate multiple tiles with matching edges or the ability to generate transition tiles might be useful.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Lol you beat me to this tip! I was just gonna post the same thing smile:D
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well that's ok then because some of my other suggestions turned out to be existing features. smile:blush:
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Hehe, well if they are already features that means they are good suggestions! smile:-)

I just reread your original post and realised that it was a feature request and not a tip.

You can do this in a filter like in Photoshop by masking out the middle pretty much in the same way using a frame or gradient. Then connect a slider to the middle components variation.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
example

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Burt
Random Old Guy
Posts: 333
Filters: 12
Ah, ok I see. I wasn't sure that the edges would blend but the gradient frame edges ease the transition. I guess with bricks it could work too. Not sure if stone or plaster would but now that I know it can be done I will test it - and I guess I'll stop adding feature suggestions for a bit. smile:blush:
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
well I didn´t blend the bricks themselves, but the color variations and the damage details. That was enough in this case.
But yeah, I guess this trick doesn´t work in every case. I have yet to make more filters using it to be able to tell what works and what doesn´t.

your example from above should work tho, if you have the hole in the middle and just change its shape.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Masking out bricks:

I think this also works with noises which have solid fill.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Great example! Will play with it when I get back home. smile:)
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