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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I'm tell'n ya...create as many base noise pattern components as you can...making it much easier for all skill levels to create what they want...wider range and diversity of submitted filters from the primarily beginner/novice authors...and so they do not have to acquire the advanced skills for scripting and manipulating the existing Worley noise components...

Even a noise component with user formula/algorythm input, chart of different algorythms for different patterns, etc would work...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think the grouped components will cover that. There's been discussion regarding sharing grouped components several times, so we can end up with a giant noise library if we worked at it all together.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I know...I've read it... It will probably be that way...but I don't believe the community is going to produce them... I think they should just make it simple...and provide all known noise in components... This is the one program that should have the most extensive noise library of all time...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think the thing is, if grouped component sharing is ever implemented, it'll open a load of doors. The key here is the way it gets implemented. Depending on that, there will be new methods of doing something. That typically will generate itself a community. So to me, it's just a matter of how grouped components become something worth more, and the key is in sharing them. I think good products typically foster good communities, like this program itself has. So I personally don't doubt more community involvement as long as stuff's done right.

So I just like to think that one day the magical feature will happen and suddenly we get the noise library and everything else awesome.

I doubt there will be any movement anytime soon. Gotta stay humble sometimes.

I think in the mean time, there can be a fresh new version of the old noise thread where the rules are to post the ffxml file instead of just images teasing people. smile:p
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Steve,

we've already discussed this quite extensively here, as I'm sure you're aware of. Vlad agreed to most of it, and I walked away with the feeling that he shared the vision of an online sharing system for user-created Component Groups.

This WILL happen eventually, but an infrastructural change like this affects most systems inside FF, so it will take time. I'm expecting this around FF5, no earlier, along with a total redesign of the Filter Library, website, Filter EULA, etc...

Patience, patience, patience! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
[...] but I don't believe the community is going to produce them...


Why do you think so?

The only thing that keeps me from submitting my noise lab experiments is the lack of a simple, elegant, easy-to-use, easily searchable and thus time-saving infrastructure for sharing Custom Components, preferably from inside the Filter Editor.

Once this is in place, the very time-consuming hassle of creating, testing and submitting a full-blown filter is removed and the floodgates will be opened. However, as it currently stands, the effort-to-benefit ratio of submitting noise snippets is just out of proportion.

Of course, attaching ffxml files to forum posts is easy, but doing it like this results in an inelegant, unstructured mess that tends to get buried in the forums quickly.

The purpose of my original noise lab thread then was to point out some of the methods behind the madness of noise experimentation, i.e. to get people to experiment for themselves. It was meant to get them to realize that all the building blocks are laid out before them already and that they would just have to get into the proper 'FF mindset' to utilize them. I specifically posted images and not ffxml files for that very reason.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Dilla and Skybase are correct: we're not going to implement non-basic components. The proper way to do that would be to allow the community to do that, which would involve a new submission / approval path for Grouped snippets, a way to download and use them in the Editor, a way to keep them updated and versioned, legal arse-coverage (changes to the EULA and possibly a new submission agreement), ability to rate and flag these snippets from within the Editor, retirement of the Snippets category from the Library etc etc.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
I know...I've read it... It will probably be that way...but I don't believe the community is going to produce them...


Don't underestimate communities. When I designed FF, I estimated the number of submitted filters at approximately 100 per year, and if I remember correctly, we were well over a thousand in the first several months. Also, I severely underestimated the sheer ingenuity of filter authors. There are filters in the Library that I wouldn't believe could be made with FF if you told me that 6 years ago.

Also, Wikipedia.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Skybase, Dilla, and Vlad... I agree with what you are all saying... I think the difference in what I'm saying is to provide them as regular FF noise components so Joe Beginner can just drag them out and get going on whatever they want... Simplify it and kill the steep learning curve of this program...

Unless what you are talking about with the groups comes under a "Component Creater" where inputs, controls, profiles, formulas, etc can be set up under the same FF component interface??? smile:devil:

There are some amazing authors...and alot of amazing ideas have trickled in over the years... I don't like saying this...but to be perfectly honest, submissions aren't anywhere near what they used to be...unique and amazing ideas are few and far between now...and pretty much just getting beginner and novice variants of existing filters... Therefore, I don't think FF is going to get this filled by the community...

This brings me right back to my idea of re-vamping involvement and the rewards system...but I won't re-state all of that here again...

If Dilla submits a new filter...I'll match it... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Unless what you are talking about with the groups comes under a "Component Creater" where inputs, controls, profiles, formulas, etc can be set up under the same FF component


That's exactly what we're talking about: Custom components, which are enabled by the Component Grouping in FF4.

For example: What is now the filter "Noise Lab: Fabric" would become a single custom component.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Regarding the perceived lack of filter submissions:

Yes, there are fewer filters being submitted by experienced authors, but that does not mean that their involvement in the community is lessened. Look at the amazing techniques and unfinished proof-of-concept type filters posted in the 'Creating Filters' section (by ThreeDee, Sphinx, uber and others). These techniques are just waiting to be mined by up-and-coming filter authors!

Since the initial gold rush era of FF1, the focus of the long-standing filter authors has simply shifted away from creating filter products to providing filter creation techniques. To me, this appears to be somewhat inevitable. No matter how good your reward system, people are going to exhaust it.

I would argue that quick & easy-to-use online sharing of custom components is EXACTLY what is needed to bring experienced authors back into the submission loop. It could very well become the preferred method for sharing and polishing filter creation techniques and - if properly structured - will automatically benefit new filter authors as well, facilitating more efficient filters and easing the learning curve.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
If Dilla submits a new filter...I'll match it...


Well, there is a certain filter I'd really like to finish one of these days, but this will only be possible once each and every feature request I ever made has been implemented...

smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I like that... leverage for features... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Steve has seen the bright future of Component Grouping and will cease to request full noise libraries henceforth. Rejoice! smile:D smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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