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TBH-1138
Posts: 95
Filters: 53
It's simple. You can force seamless tiling to always be on, just like how you can disable it.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
OH! Thanks Skybase that I did not know that this override dialog existed and was available and this is because it is only inside the filter editor menu "Filter-->Overrides and have never seen it smile:blush:

Also thanks to TBH-1138 for asking this

So, I now know why there are some filters that you can´t use the size/pixels or variations smile:)
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TBH-1138
Posts: 95
Filters: 53
No, not just forcing the checkbox to be available. When it is disabled, it is turned off and grayed out. What I mean by "force-enable seamless tiling" is to have it turned on and grayed out.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Seems like it was designed to behave like that so there's no way... unless somebody tells me something new D:
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
TBH-1138
When it is disabled, it is turned off and grayed out. What I mean by "force-enable seamless tiling" is to have it turned on and grayed out.


There is not way to force to enable seamless tiling always and with any filter because it does not work in all the filters, as there are some FF components that are NOT compatible and does not work with the seamless tiling so when this happens the seamless checkbox is grayed out so you can´t use it and would not be possible to make it active.

Or perhaps you mean another thing smile:?:

Quote
FF help from here

Non-Seamless Components

Some Filter Forge components don’t support seamless tiling by design. Examples of non-seamless components include Scale, Rotate, Free Gradient, Free Ellipse, Free Polygon and Free Rectangle.

Any filter that uses non-seamless components will have the Seamless Tiling checkbox disabled. However, there are two exceptions to this rule. The Seamless Tiling checkbox may be enabled if the filter author force-enabled it in the Overrides dialog, or if all non-seamless components in the filter are plugged into so-called 'seamlessizer inputs' – that is, the inputs that can accept non-seamless images without ruining the seamlessness of the result. Examples of these 'seamlessizer' inputs include the Source input of the Kaleidoscope component, the Particle inputs of the Bomber and Bomber (HDR) components, and the Color inputs of the Ellipse and Polygon components.
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