Sharandra
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As the title says, it would be awesome if the noises could have a jumble fill mode, like the tiles and bricks have
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Posted: September 5, 2014 5:58 pm | ||||
xirja
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Right, remembered and saw what filters you've done. Ah, you know that. Huh? _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 5, 2014 8:58 pm | ||||
Sharandra
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Don´t you mean 2D and 3D?
Anyway, they already have a solid color fill mode (apart from the perlin noise), I don´t see why they can´t have a jumble fill mode too. You can achieve the effect,but the way I know how to do it involves using the noise twice. And as they are slow, having it built in might help increase performance. ![]() Here is an example: ![]() |
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Posted: September 6, 2014 7:01 am | ||||
Velho |
You can't "jumble fill" a noise pattern, because each cell is different size. There is no way to exchange any one cell's content with any other cell.
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Posted: September 7, 2014 3:57 am | ||||
Sphinx.
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Use a copy of the noise, set it to solid fill and use that solid fill as input to an offset. Map the source you want jumbled through the offset.
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Posted: September 8, 2014 5:56 am | ||||
Sharandra
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Thanks sphinx, that´s exactly what I´m doing
![]() And Velho, you obviously can ![]() |
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Posted: September 8, 2014 11:34 am | ||||
Velho |
Just checked and the "jumble fill" in the bricks component does not arrange the whole picture in random order, so the same part of the picture can be seen in multiple bricks. I stand corrected.
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Posted: September 9, 2014 3:16 am | ||||
Indigo Ray
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Almost fooled me, Velho.
![]() Here are two ways I know to "jumble" with one worley noise. I can't really tell which is faster, they're both pretty fast. How are you doing it now, Shar? worley jumble.ffxml |
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Posted: September 16, 2014 8:47 pm | ||||
raabix |
The moment when you realize: Oh, bricks had this functionality?! I have always done it the 'hard' way. How can one miss those options I just wonder. But to have that built in in worley noise would save creating a few extra nodes.
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Posted: February 18, 2015 9:05 am | ||||
SpaceRay
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Like the idea, I did not know that it would be possible to jumble an image with noises, thanks Also thanks to Sphinx and Indigo Ray for telling how to do it |
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Posted: January 2, 2016 11:47 pm |
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