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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
As the title says, it would be awesome if the noises could have a jumble fill mode, like the tiles and bricks have smile:-)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Huh? Bricks and tiles are 1 dimensionally ordered, noise is 2d. Shifting something that is not lined up in rows = something you can do with 'Offset', but its not pretty or continuous.

Oh, you mean jumbled coloring? Have you tried different profile types (curves) on the noise? Any example to show?

Right, remembered and saw what filters you've done. Ah, you know that. Huh?
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Don´t you mean 2D and 3D?
Anyway, they already have a solid color fill mode (apart from the perlin noise), I don´t see why they can´t have a jumble fill mode too. You can achieve the effect,but the way I know how to do it involves using the noise twice. And as they are slow, having it built in might help increase performance. smile:-)
Here is an example:

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Velho
Velho
Posts: 53
Filters: 6
You can't "jumble fill" a noise pattern, because each cell is different size. There is no way to exchange any one cell's content with any other cell.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Use a copy of the noise, set it to solid fill and use that solid fill as input to an offset. Map the source you want jumbled through the offset.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Thanks sphinx, that´s exactly what I´m doing smile;-) But it slows down the filter, because of the second noise.
And Velho, you obviously can smile;-)
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Velho
Velho
Posts: 53
Filters: 6
Just checked and the "jumble fill" in the bricks component does not arrange the whole picture in random order, so the same part of the picture can be seen in multiple bricks. I stand corrected. smile:|
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Almost fooled me, Velho. smile;)

Here are two ways I know to "jumble" with one worley noise. I can't really tell which is faster, they're both pretty fast.

How are you doing it now, Shar?

worley jumble.ffxml
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raabix
Nodist
Posts: 121
Filters: 45
The moment when you realize: Oh, bricks had this functionality?! I have always done it the 'hard' way. How can one miss those options I just wonder. But to have that built in in worley noise would save creating a few extra nodes.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote

Sharandra wrote

Here is an example


Like the idea, I did not know that it would be possible to jumble an image with noises, thanks

Also thanks to Sphinx and Indigo Ray for telling how to do it
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