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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The Bomber Density only has 5 steps. I think it is not enough for an option that could be very useful if used well. Could you make it more gradual? Thanks.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I made a demo filter to illustrate.

Basically, the bomber adds particles inside an invisible box. If density = 1, it adds 1 particle in each box. If density = 2, it adds 2 particles both horizontally and vertically, for a total of 2^2 = 4 particles per box.
# of particles per box = density^2.

If repeat = 1, there is one box. If repeat = 2, there is 2^2 = 4 boxes.
# of boxes = repeat^2.

If density = 1.5, how could you have 1.5^2 = 2.25 particles per box? What does a quarter of a particle look like?

Users have already requested to have densities greater than 5. I don't remember if anyone from FF responded to that. smile:|

Bomber Density.ffxml
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thank you. smile;)
It will be useful.

Density is a bit odd as values if compared to other parameters.
Maybe a 1 to 100 is not necessary, but at least 1 to 10 would be a help.
In some filter I have high values of "Repeat" ( it is necessary for other characteristics of the filter ) and Density increases too abruptly, so I can't use it more than level 1 or 2 ( level 2 already completely modify the result, so it is hard to use it.
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