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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i may not explain this one too well, so bear with me.

i want a control component that works on relative values rather than absolutes. the reason for this is that sometimes i plug one control into two other components at the same time. but, i dont really want both values in the other component to be the same. i'd like them offset just a bit. but, i dont want to add another control component to do this. i just want one controller.

so, i'd like a control component that would NOT change the base value of what it's being plugged into. it would simply move the value relative to its base value.

as an example, let's say i have two frame components and i want to control the inner frame on both with one int control. but, i'd like the two inner frames to be offset in value just a tiny bit. so, i use a 'relative int control' instead of the normal one. when i move the slider on this, it would change both inner frames relative to whatever they set at but not change the base value.

the only problem with this is that you'd have to have some way to also change the base value with another controller and i'm not sure how you'd do that and the relative one.

still, i do run into this need for a relative valued slider at times. maybe someone else has an idea or even a work-around.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Like this?



Relative.ffxml
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
i'd like them offset just a bit.


Remappers?
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm not really familiar with remappers, but sounds sort of right. basically, it's like uberzev's example, only he's using other components to simulate it. if you have a component, like a frame component and you have a value for one part of the component, like the inner frame. and, it has a current value of 16, let's say. if you plugged in the 'relative' control, that 16 would not change internally, but the relative or remapper control would change the effect as if the 16 were changed.

you could then use relative/remapper to plug into two frame component inner frames, one with a 20 and one with a 16 and change both at the same time but they would remain the same values relative to each other. so, the remapper might move the 16 to 20, but it would also move the 20 to a 24.

a normal control would set both to the same value. the remapper would move both relative to each other.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
i'm not really familiar with remappers


Remappers are one of the most powerful things in Filter Forge. I'd definitely recommend to invest several hours to learn them -- you won't regret.

For example, you can create a Slider with Use Remapping turned on and connect it to two slider inputs. For the first remapper set Minimum = 0 and Maximum = 90, and for the second remapper use Minimum = 10 and Maximum = 100 -- this will result in the offset of 10.

Here's the help article on remappers:
http://www.filterforge.com/more/help/...ppers.html
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, the light goes on! THOSE remappers! i had never even thought to use those in conjumction with what i wanted and certainly never to re-map two at once with the same control. thanks, vlad!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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