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LexArt
LexArt

Posts: 256
Hi, One of the very useful features bomber plus may be that it now can handle unlimited amount of images input, but it should have been also thought and developed a way to batch load multiple images at once.

There should be available a way to load multiple images with a batch load process to be used with the new bomber plus to be really useful and use this "infinite" images feature

I think that the best and easiest would be that you put all the images you want to be batch loaded into one folder organizing the images in the same order that you want them loaded into the color controls, and so it would just be needed to load them.

Quote
Bomber plus

With Filter Forge 5.0, it just got a lot better. Like, infinity times better.

Infinite Number of Particle Types


It could be really infinity times better IF you really could load infinity images at once to the bomber and not have to load each one of the images one by one. I mean if there could there be a way to load lots of images from a folder that contains all the wanted images to be loaded

For example if you want to load 50 different images into bomber plus and you have done already and configured the 50 inputs using 5 Map Switchs connected to another main Map Switch, it may be very tiresome, boring and time wasting to fill each one of the 50 color controls one by one.

1 - Click on the color control button
2 - Select Load Image
3 - Wait until It opens the file window
4 - Take the time to select the image to be chosen
5 - Click OK and wait until is loaded

Repeat this 5 steps 50 times smile:( smile:cry: smile:evil: it is so tedious and boring

And this is just one time, what if you want to make multiple collage combinations?

repeat again and each time with 50 different images? smile:cry: smile:eek: smile:puke:

And what if you wanted to have more than 50, say 100 or even 1000? not to say almost infinite? You would die loading images

Is like having a brand new shiny car with a motor that is able to have a speed of 700 km/h but you are forced to drive it throw one lane busy and crowded urban street.

Could be done any possible external or internal thing that could batch load images into bomber plus?

I have seen that there are already some batch software utilities for FF, and maybe it could be possible to make one that could be helpful for this to be possible

thanks
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LexArt
LexArt

Posts: 256
I have just seen now that the external tools and utilities I have seen available do not have a direct relation with FF, I mean that they work externally to FF, using the FF as source but not putting anything inside of FF, just taking data from inside

So I wonder if it could be really possible to make a unity that could feed and import the Map switch inputs from a folder of images as I really have no idea about coding or programming, and the possible interaction.

Maybe the above suggestion is only possible to made only by the FF developers team and not by any external FF user with very good knowledge of coding or programming
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol eh, stop being lazy. Art is work.

I'm kidding, in all seriousness it'd be nice to batch load images into image slots.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Hi, I totally agree with LexArt,

Quote
LexArt wrote:
Is like having a brand new shiny car with a motor that is able to have a speed of 700 km/h but you are forced to drive it throw one lane busy and crowded urban street.


Quote
FF team wrote:
With Filter Forge 5.0, it just got a lot better. Like, infinity times better.


I think that this may be wrong, it would really be infinity times better IF there was an alternative way to load the possible infinite images into the map switch.

Do Vladimir and the FF team expect that anyone that wants to use multiple amounts of images load one by one the images if you may have for example 300? smile:evil: smile:(

This is the same as the good car example given that it may be very good, but you CAN´T use it really, because most people will NOT care about using more than 20 images IF you have to load one by one each image into the slots

I may have another example, what would it be it you have a gatling gun and you have to load the ammo manually one by one?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I donno. It still sounds like a niche thing judging from the number of filters that require more than 5 image inputs that are in the library. *shrug*
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I was thinking of a slave component to the Bomber Plus that looks like a color control, but instead of "Load Image", you can "Load Image(s)". It would also have a green "selector" input like the Map Switch. You could plug in a Randomizer slave to have the images picked at random, for example. I'm not putting the level of thought into this that the FF developers would (are?).

Also Skybase, I'm not sure that the online library is an accurate cross-section of filters created/modified by FF users, any more than us on the forums are an accurate sample of FF users. smile;) smile:D
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
lol eh, stop being lazy. Art is work.

I'm kidding, in all seriousness it'd be nice to batch load images into image slots.


Well, I am not lazy, smile;) smile:D and may know that you are kidding, but I know that art is work and you have to painstakingly do things for what you may want, but this is good to be done when there is no alternative for it and only hard work is the solution, but why loose much time and get boring loading images into each of the control slots when this could have been thought when the new map switch and bomber plus was planned and designed?

by the way yourself also have told it very well in the filter you have uploaded of the 100 images as shown below

Quote
Skybase wrote:
I donno. It still sounds like a niche thing judging from the number of filters that require more than 5 image inputs that are in the library. *shrug*


Quote
Indigo Ray wrote:
Also Skybase, I'm not sure that the online library is an accurate cross-section of filters created/modified by FF users, any more than us on the forums are an accurate sample of FF users.


YES! I agree with Indigo Ray, you can not judge the usefulness of something only based on how many times it has been used on other filters, and specially knowing that the bomber plus is very new.

The FF Library only shows the filters that are public, but you do not know how many other FF user that do not share any filter are using really FF, and also many filters that use custom images that are needed for the filter to work correctly can not be uploaded to the library as far as I know from reading the submit information

And I think that only one filter would be needed for making multiple image collages.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol well ok. The thing to me is that it's a prevalent but not-so-obvious thing.

Let me put it this way: because we don't have this batch loader mechanism, I particularly don't want to bother making filters that require so many inputs. Sure, I'm making a generalization here, but I have a feeling a lot of people feel the same way, that "this is really tedious". And because it's tedious, I have no incentive to make filters that even use 5 images. This whole thing reflects in the library I feel. That this missing-feature would actually foster some thought and process into making more filters as such. It's niche because we get tired of loading stuff 1 by 1.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
Let me put it this way: because we don't have this batch loader mechanism, I particularly don't want to bother making filters that require so many inputs.


Yes!! exactly, I agree with you and I personally think the same as you, and this is why I have made this thread asking for a way to be able to batch load images for multiple input

I also do not want to bother and care to use the new bomber plus with "infinite" input if it is already hard to load more than 10 images?

How is possible that the FF team could have designed and though about the new bomber plus and did not think about how the users would be able to load the images?

Quote
Skybase wrote:
Sure, I'm making a generalization here, but I have a feeling a lot of people feel the same way, that "this is really tedious". And because it's tedious, I have no incentive to make filters that even use 5 images.


I agree with you and feel the same, why would you be using the new "infinite" feature that is really boring and tedious to use? there is no motivation and incentive to use it for more than 10 images.

So really is a pity that such great and wonderful idea is lost totally and gets down the drain because there is no easy way to load the images into the color controls, and not have to load one by one manually.

Quote
Skybase wrote:
That this missing-feature would actually foster some thought and process into making more filters as such. It's niche because we get tired of loading stuff 1 by 1.


Yes, is true this is a very important missing part and that would really boost and make it much better and that people really would like to use it. Is very tiring, bad, awkward, boring and awful to load images 1 by 1 if you want to load 25 or 50 of them, and if it would be 100 then is impossible to keep awake to do it.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase wrote:
Let me put it this way: because we don't have this batch loader mechanism, I particularly don't want to bother making filters that require so many inputs. Sure, I'm making a generalization here, but I have a feeling a lot of people feel the same way, that "this is really tedious".


Well I agree that most people will not bother and care about filling many inputs images for using bomber plus with multiple images, and it has been very bad that Vladimir and the FF team have not thought about a batch loading system for multiple images.

I also think like you that this is really tedious and badly done, but regrettably is the only way available and do not think that the FF team will do anything to solve this, as they usually do not make any update with any new feature.

I agree that a lot of people feel the same that they will not use it, but is us that will have to find a way to solve it in some way

this is why I tried to make something

Found a possible way to "batch" load multiple images in bomber plus
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LexArt
LexArt

Posts: 256
Quote
Indigo Ray wrote:
I was thinking of a slave component to the Bomber Plus that looks like a color control, but instead of "Load Image", you can "Load Image(s)".

It would also have a green "selector" input like the Map Switch. You could plug in a Randomizer slave to have the images picked at random, for example. I'm not putting the level of thought into this that the FF developers would (are?).


I forgot to answer to your suggestion, it would be good to have a color control for loading multiple images, that is working like a storage folder, so like you say, you can plug a randomiser and then if will feed multiple and random images from the loaded images instead of having to load them yourself one by one manually, you would load a batch of them instead
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