JesusSheep
Posts: 87 |
Have Windows Based one Use DirectX 12.
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Posted: June 20, 2016 12:11 pm | ||||
kirkl13
Posts: 38 |
I vote for that too. Modern shaders in games could do so complicated calculations in realtime for so huge amount of pixels. I just don't understand why we can't do the same in image soft.
It looks like Unreal 4 or similar game engine may have a lot more chances to become a new cool image editing tool with its node based editors |
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Posted: July 4, 2016 3:13 pm | ||||
Skybase
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The ever lush feature request that probably won't happen because all the code is CPU. Oh right, I want GPU too. Uhh directX? nop.
https://filterforge.com/forum/read.php?FID=9&TID=14175 https://filterforge.com/forum/read.php?FID=9&TID=12880 https://filterforge.com/forum/read.php?FID=9&TID=13899 Or how about an entire search term: https://filterforge.com/forum/search.p...FORUM_ID=9 |
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Posted: July 4, 2016 7:44 pm | ||||
JesusSheep
Posts: 87 |
DirectX is Windows is OpenGL to OSX.
You can not make an direct port to Windows. Illustrator uses OpenGL on Apple Computers. OpenGL and DirextX have the same purpose for the operating Systems. OpenCl takes advantages of graphic controllers for rendering not just giving the jobs to one. By the way OpenCl has been apple for a while. CUDA no longer available in newer Apple computers. |
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Posted: July 5, 2016 12:49 am | ||||
Skybase
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I feel like I'm killing the buzz but I was just trying to point out that the request has been made for it a gajillion times. You made a thread requesting OpenCL earlier and now you're saying DirectX. The whole gist of it is that you're asking for GPU acceleration. It's one of those super exhausted topics that at this point any additional threads don't really add that much weight to the already-most-requested-feature.
Check this link out on the section that specifies GPU. https://filterforge.com/wiki/index.php...&rcid=2536 |
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Posted: July 5, 2016 4:17 am | ||||
SpaceRay
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the best way would be to use OpenCL instead of DirectX or CUDA, as it would be compatible with all the graphics cards and also is compatible with both Windows OS and Mac OS
The GPU acceleration has already been requested LOTS of times LIST of threads about FF Render Speed - Requests, tips and advice |
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Posted: July 6, 2016 7:26 am | ||||
JesusSheep
Posts: 87 |
Newer Apple Computers are using AMD Video Cards.AMD Supports the latest OpenCL Version. Older Apple Computers Used NVIDIA And Those Used CUDA If OpenCL was Supported it was only a early version. Adobe Illustrator Uses OpenGL for Acceleration. The Plugin need not Use it but the standalone would Benefit from it ![]() |
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Posted: July 8, 2016 11:12 am | ||||
JesusSheep
Posts: 87 |
PS: OpenCL counts as GPU acceleration. ![]() |
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Posted: July 8, 2016 11:17 am |
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