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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Apparently, there is a perlin noise 'under the hood' of the Noise Distortion component. I was wondering whether it would make sense to extend this to the worley noises as well. Might be a lot slower, but could be handy...

Any thoughts? smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, we use Perlin for Noise Distortion (see its help for details on the algo). As for Worleys, you can easily assemble such a distorter using two Worleys with different random seeds and Offset.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Ok, I see.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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