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Frooxius
Posts: 1
Hello!

I would like to use FilterForge to generate some skyboxes. I found an existing discussion on this topic, which proposed multi-tiling feature.

However I think a perhaps simpler approach could be to adjust the noise texture tiling to tile them around a sphere, ideally generating image with equirectangular projection.

There are tools, such as the Spacescape (http://alexcpeterson.com/spacescape/) which seem to do this, but with FilterForge it'd be much more flexible and usable with existing filters.

What are your thoughts on this approach?
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