this is one i've thought about for a while now, but it just came into 'need right now' today.
currently, you have a switch component, which is very good, but it has a green output and can only be plugged into green inputs. you can plug greys inputs into it, but you cant plug it into grey inputs.
i need a switch
controller that has a grey output. it would be exactly the same as the normal switch component except it has grey instead of green outputs. it would probably be best if it has grey inputs too, but since you can plug a grey into a green, this doesnt seem as important.
the practical advantage of this is that you could control multiple controls and NOT have all those controls cluttering up the GUI. for instance, if you have 8 profile gradients, each with a slider set into the rotate node, you get 8 'rotate' controls in the GUI. you could eliminate 7 of these with what i'm talking about and still be able to control all 8 profile gradient rotates ON AN INDIVIDUAL BASIS. you would plug one control into the switch controller to be the selector and plug the switch controller output into each of the 8 profile gradients' rotate node. as you moved the selector on the switch controller, it would allow you to change one profile gradient rotate and would keep that value until you moved it again. as you move the selector from position to position you would be able to control all 8 (or however many you had up to 12) profile gradient rotates without altering any of the others.
this could save a LOT of space in the control panel of the GUI while still retaining the function of each profile gradient. this is NOT the same thing as having one rotate control control 8 profile gradient rotates. that would change all of them to the same value. this allows control of each rotate to a different value from the rest.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig